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Noctro

I REALLY wanted to like this game, but there's just way too much wrong with the single-player campaign (which I just finished).

1. it's more on rails than CoD not only can you only move in "two directions," you can't even open doors or climb ladders unless it's a part of the script you have to follow.

2. I wanted to empathize with what was going on around me, but the game never really let me see it; it was too busy shooting at me all the time.

3. Sever of the "setpiece scenes" were so hard scripted, if you did not find that "one way to succeed," you were just going to die over and over and over again.

4. Length: WAY TOO SHORT. the entire campaign makes CoD:MW2 look like War and Peace by comparison. I finished it in 5 hours. It probably would have been 4 if I didn't have to keep repeating their "puzzle" sequences over and over.

Some other general things: they spent a lot of time adding physx support, which really did little to the game whatsoever. 2.5 / 5
2011년 3월 17일 | 댓글 2개 모두 보기
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Noctro 2011년 3월 17일 @ 12:10pm 
Perhaps the hame would have been better if they spent more time on polish and added a few hours of gameplay to build up the emotional stake of the player in the characters. It needed more investment. It needed just a little more freedom to explore. I felt very little when the rebel camp was destroyed--I just had no investment in it. As it was, the game went by like a bad episode of CSI. I did like the "Red Dawn" references ("Go Wolverines!"), but that didn't really wash out the fact that the story seemed compromised by horrible gameplay mechanic. I really wish that more devs would look at games like the "Battlefield: Bad Company", series, which balances the ying/yang relationship of freedom & storyline very well.
Noctro 2011년 3월 17일 @ 12:08pm 
Additionally, the mouse controls were way to sensitive (despite repeated tweaks to bot the game and Razer drivers), and the most irritating thing of all? The "Button hints" were labelled for the console version of the game. I often had to go to the "controls" menu to find what key a command was mapped to.