Member since:
September 19, 2003
Steam Rating:
5.4 - Halfway Cool
Playing time:
17.3 hrs past 2 weeks
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Guy Montag <TWM>
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I got turned into a newt once...
'mapper montag' on AIM
Dallas, Texas, United States 
I like to design levels for video games. I do a fair bit of photography, some of it good.
I read a lot. Mostly useless things like sci-fi or books with titles like "A Critique of Pure Reason" or "The Nicomachean Ethics" (because there's only a few types of friends in the world and Aristotle figured that out over two millenia ago).
I went to a university that taught me how to wax eloquent about the effects of salutary anxiety in The Tempest and other such craziness. It also made me a fan of esoteric things like math theory, formal logic and philosophy, none of which will help me get a job.
I learned a lot about fixing computers and building and troubleshooting networks on my own, so if running my own game development studio doesn't work out (ah hah hah [the odds of survival are terrible]), I'll probably end up doing something along those lines. Then again, maybe you'll see a game produced by my company a few years down the road. Only time will tell...
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Welcome to the Level Designer group!
Level Designer
896 Members
1 Chatting, 37 In-Game, 167 Online
This group is an attempt to provide the source level design community with a centralised hub in which to keep in touch with one another and discuss the field which we all love so much.
Share your designs, ideas, releases and job opportunities or just chat and network with each other!
Also feel free to talk about any other aspects of the level design process such as modelling/texturing/coding.
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