158 people found this review helpful
26 people found this review funny
Recommended
0.0 hrs last two weeks / 292.4 hrs on record (189.5 hrs at review time)
Posted: Jun 5, 2016 @ 8:31pm
Updated: Nov 25, 2017 @ 10:39pm

All these reviews talk about how much fun it can be to create a draconian panopticon of hell, but I find it much more profitable to push on rehabilitation. You get money every time you take in prisoners, so it pays to be constantly taking them in, and you get a nice bonus whenever you release someone on parole and they don't reoffend. And while housing them in constant terror can reduce their will to re-offend, it's rather difficult to get that bonus check from a dead man.
And the great thing about this game? Both philosophies are perfectly valid. They each have benefits and flaws, and it's your job to strike the balance between the two to get your desired result. Go on, experiment; it's just the lives of criminals you're tinkering with, after all.
Adendum: the five-mission story mode is one of the better tutorials I've seen in a primarily sandbox game, both in terms of setting up game mechanics as well as for the story itself.
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3 Comments
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Mr. Needful Jul 3, 2016 @ 7:19pm 
Indeed. In Democracy 3, one of the first things I always do is set public prisons to maximum rehabilitation mode and banish the private ones. Absolute shame that this isn't a political issue in the US.
Sekraan Jul 3, 2016 @ 1:01pm 
I like this take. That said, I think it important to clarify: "Both philosophies are perfectly valid [in the game]."

In the real world, punitive penal systems focused entirely on retribution and vengeance without a thought to rehabilitation or the fact that prisoners are still human beings are both an affront to human dignity and terrible at reducing recidivism.

That's why it can be fun to experiment with that kind of system in-game; without the horrific accompanying real world consequences. Also that it puts a spotlight on so much that is wrong with modern penal systems in so-called "developed" countries. I like that there are incentives in-game to deviate from that rotten dated model.