92 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 733.3 hrs on record (623.2 hrs at review time)
Posted: Jun 20, 2016 @ 5:15pm
Updated: Nov 24, 2016 @ 4:54pm

Planet Explorers stands proud as having the most creative freedom of any fleshed sandbox/survival game I've ever seen. From mining the terrain to collect resources, to crafting, colony creation and NPC recruitment, to being able to build your structures, weapons, armor, helicopters, jets, motorcycles and tanks, and even your very own Kitchen sink how you wish.

PE utilizes a fully minable voxel world, along with a building and creation system that lets you bring your imagination to life.

*The voxel creation system. You can build weapons, vehicles, and even armor through a voxel creation system that let's you shape, color, and even texturize. Not only create them, but use them ingame for their determined roles.

*Colony NPC recruitment. While there are plenty of games out there that have colony management, It's noteworthy to mention that recruiment in PE is about finding randomly generated npcs (aswell as pre-made npcs if you're playing story mode), that you can recruit into your colony for different roles. You can have them farm, gather resources, upgrade equipment, or patrol your colony to protect it from assailants. You may equip them as you wish, and even recruit them as followers to acompany on your journey. They all have unique appearences along with names (The names list is a bit short at the moment though..). They also come with their own sets of skills that you can have them train other colonists to have aswell.

*Sandbox Creative Storymode. This is a big one.. Pathea has created a sandbox creation game that includes a storymode, without any cut functionality from adventure mode. Not only have they done this, but they've also gone and made it multiplayer. You can either play this on a public server, or host a private game with friends only!

*NPC combat AI.
Monsters have been programmed to act according to what they are, rather than a default all-round AI slapped onto everything.. One creature will not engage the same as any other. Birds will keep distance, and swoop at their pray, or come in close temporary for a close range attack before swooping away.. Different bird creatures will even do this differently than others.. Not only do they have their own AI packages, but they also have their own animations specifically designed around them.

Humanoid NPC's, followers and colonists, utilize the different tools and weapons you give them based on situation. For example, you can give a follower a sword and shield, and they will engage into melee, until their hp gets low, in which they will withdraw a distance from the enemy. If you've given them a ranged weapon aswell, they will draw their bow or gun and continue firing at the enemy from a distance, while they heal. If they have an axe in their inventory, they will aid you in cutting down trees.


If you have an inkling for design, and would love to see your very own creations have a purpose and use in a sandbox world, Planet Explorers is a must!
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4 Comments
Talana 💃 Sep 4, 2016 @ 9:31am 
On my wishlist ! :mbpraise:
Aurelia Aug 16, 2016 @ 4:19am 
There are pre-made gliders you can construct with a few resources. You don't need to design them yourself.
daveed Aug 16, 2016 @ 4:15am 
All I want to know is this. Do you have to make a glider or is it there by defualt?
Zephroze Jul 14, 2016 @ 11:48am 
I appreciate the insider look on how the game is progressing and the personality behind the devs. This is a game I will be coming back to once in a while.