Member since:
August 30, 2008
Playing time:
78.4 hrs past 2 weeks
Half-Life 2
4.6 hrs / 4.8 hrs
Steam Profile
]ŦÐS[ Keith ︻デ═一
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"The one player you fail to check will invariably be the Spy you are looking for."
Keith
Canberra, Australian Capital Territory, Australia 
Hmm what to put here well this is me i like l4d, tf2 ohh and
RULE #1 If i die i automatically blame it on...Glacto, Irishpirates, Yogo, Uchi, Lonewolf, Phil, Laharl, Cardinal, Mattrox, Rastus, Cerbera, Haych, Shandogs, Propain, Pacmang and Fulion.... and all u other idiots that got me killed XD
RULE # 2 Galacto Fails at everything
got to love Anime!
Rules of TF2
"The one player you fail to check will invariably be the Spy you are looking for."
"The longer a player remains alive, the probability of dying due to random occurrence approaches 1."
"Anything that can go wrong, will—everyone will know about it, and assume it to be your fault."
"Your chance of dying as a Medic scales linearly with your ubercharge percentage."
"You will always be one second too far away to unsap that Sentry."
"No matter how far behind a wall you may be, that laggy Sniper will still get you."
"The likelihood of firing a Critical Hit is inversely proportional to the usefulness in the situation at hand."
"Your patient will ignore almost every Pyro, Scout, or Spy who goes after you, so long as they don't directly antagonize said patient."
"Regardless of how many Snipers your team may have, the competent one on the other team will still outclass them comically.
"No matter how good the spy, the ping will always win."
"The average skill of a player is assumed to be inversely proportional to the volume of their boasting."
"Becoming MVP will result in half your team choosing your class."
"The medic you're stalking will turn around and will oneshot you with a crit ubersaw mere seconds before you stab."
FlyGuy's Laws of Pyrodynamics:
While on fire, the distance between you and the medipack will approach, but never equal, 0.
While on fire, the chances of someone not on fire reaching the medkit will invariably approach 1.
The respawn time on any given medkit can be written as Td+.0001 where Td is the time of death.
"The instant the gates open for you to Uber-rush, a Sniper will take your head off"
"a spy will always have a 100% chance to be caught by the engineer when dispenser camping with cloak on"
The more obscure a path you take as a Spy, the more likely there is to be a Pyro who is spychecking the ai.
"When under heavy fire, your patient will inevitably die just before you engage uber."
"You will have the unlock that is most inappropriate for the situation at all times."
"the point at which your medic pops a kritzkrieg charge on you is always equal to the point at which an enemy medic pops an ubercharge on their target
"If revenge is sweet, and revenge is also a dish best served cold" I have come to a conclusion that revenge = ice cream
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Ŧhe Ðark ϟide
Ŧhe Ðark ϟide
In honor of my old QuakeWorld TeamFortress clan (10yrs ago) I have re created the clan.
I know there are other TDS clans out there but from what i can see none are for TF2.
So if you have what it takes to kick some ass and wanna have some fun......
Come join Ŧhe Ðark ϟide
****GENERAL RULES****
1. Offencive Lanuage and behaviour IS ALLOWED =P
2. Dont give someone shit if they are crap cos, well they allready suck "hehehe"
3. If you have officer status feel free to invite people and make announcements to the clan at your pleasure
4. Last is have fun and kick ass in TF2
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