75 people found this review helpful
Recommended
0.0 hrs last two weeks / 13.5 hrs on record
Posted: May 24, 2014 @ 11:23am
Updated: Nov 23, 2016 @ 8:53pm

Hard science fiction is a rare guest in video games. Not having any evil aliens or cool laser-shooting guns isn’t a good premise for dynamic action. Luckily, Waking Mars isn’t actually aiming at cheap thrills or fast-paced shooting, but rather prefers to be a meditative journey and succeeds at it.

The year is 2093, player takes the role of Liang, chinese astronaut, taking part in international planetary mission to Mars, studying life that was discovered in an underground cavern system. If the thought of some green evil aliens pointing their death-ray guns had crossed your mind at this point, shoo it away. Or maybe you’ve thought of some ancient ruins, secure vaults,containing secrets of advanced precursors? You’re wrong again. Life that has been discovered is rather primitive. It is a strange kind of hybrid between plants and animals. It’s called Zoa. Not much is known about these species; you will be the first and only human to make contact with it and observe it in its natural habitat.

And that is the game: travelling and observing, filling built in-game encyclopedia with articles describing behaviour and features of all types of these “plants”. Yes, there’s actually quite a lot of them. Some stay in place, some move around; some feel good on regular soil, some require acidic loam for growing. There are even those whose spores are exploding, killing all other Zoa around. There you have it, this is as much brutality as you can get in Waking Mars. While this is not the first video game declining use of violence as the main plot progression device and problem solver, not even the first among metroidvanias, it’s still an admirable feat. You wander around the caves, first on foot, later using jetpack, unveiling the beauty of an enclosed ecosystem, where various types of Zoa form a perfect cycle of life and death.

Most common obstacles on the player’s path are Cerebranes, gigantic membranes covering passages between caverns. In order to open them you’ll have to increase biomass. Picking up spores and placing them on fertile ground sounds easy enough, and it actually is… at the beginning. Increasing variety of species requires careful planning to achieve that sweet spot when that number is finally high enough. You’ll have to make everything work together with maximum “profit”. At its heart the game is nearly a city-builder where you connect houses with roads, provide appliances, keeping in mind the energy, waste and communications. Being a space “gardener” is a rather soothing process if you let it be so. This game doesn’t like those who are in a hurry, who can tip off balance so easily and want some obvious solutions. Eventually they will stumble upon a cave, where just picking up seeds and placing them on all the green spots won’t be enough. I can’t really say that Waking Mars requires out-of-the-box thinking, it’s not actually that hard, but there is space for creativity here. You can try different solutions, experiment with Zoa proportions.

The pace of the game is emphasized with main hero’s loneliness. Not in some metaphorical way, but in actual one. Liang is the only human here. His colleague Amani safely stays on the base and contacts him on the radio. This distant voice coming somewhere from above is as much company as you can get here. If you don’t count OCTO, mission’s AI, of course. It’s sci-fi after all. Dialogues being rare are wonderfully written, perfectly voiced and are presented in the right amount, are enough to keep the player’s head in the story progression, but not ruining that desolation mood.

Distinctive art-style inspired by 60s and 70s illustrations of popular science magazines glues all of that together, making this truly unique. This is a niché game, sure. But it stands out even among other metroidvanias. Being slow-paced and reflective it never becomes boring. It has that long-lost sense of intergalactic adventure and discovery, which we lost decades ago, surrendering it to Lucas’ space fantasy. Don’t get me wrong, I have nothing against that. And shooting can be fun too. But can we have more games like Waking Mars as well, please?
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6 Comments
Dopefish Aug 24, 2014 @ 11:15pm 
//completely agreed
ichik May 25, 2014 @ 2:41am 
Ну слушайте, не без недостатков, безусловно, но игра крайне необычная и выше среднего явно.
tan May 25, 2014 @ 2:03am 
да, под конец уже скучновато. а еще немного странное отношение героев к их открытиям. никакого волнения, спокойный будничный тон. как будто каждый день имеют с этим дело.
sib2 May 24, 2014 @ 1:54pm 
Уже не помню, какой-то вид я должен был убить, я по ошибке не то кинул, он размножился в безумных количествах и я не нашел способ за разумное время все поправить.
ichik May 24, 2014 @ 12:27pm 
Хм. Это какие?
sib2 May 24, 2014 @ 11:55am 
Все так, но в конце все таки становится скучновато так как игра окончательно превращается в симулятор садовника. Плюс там в конце есть ситуации, когда ошибки необратимы.