45
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0
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Recent reviews by hypernewbie

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Showing 1-10 of 45 entries
No one has rated this review as helpful yet
26.3 hrs on record
Old final fantasy charm
Posted December 10, 2023.
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No one has rated this review as helpful yet
5.8 hrs on record
This one gets it right.
Posted December 2, 2023.
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4 people found this review helpful
1 person found this review funny
0.9 hrs on record
You don't get oldschool FPS at all. The whole point is to allow aggression via enemies that do not charge at you. When enemies charge at you the best you can do is press S key and hold fire. In Quake we call this +back-ing etc. Very poor gameplay.

I suggest actually playing these oldschool FPS-es you're so apparently inspired by at a deeper level, and sufficiently long enough to understand enough of how they actually generate fun in the brain, before making something like this.
Posted September 30, 2023.
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No one has rated this review as helpful yet
2.4 hrs on record (2.2 hrs at review time)
If you were to on a mission to make the least possible applicable aim trainer, you did it.
Literally every other aim trainer in history does a better job of being applicable.
Posted July 5, 2023.
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A developer has responded on Jul 5, 2023 @ 7:59am (view response)
No one has rated this review as helpful yet
20.5 hrs on record
legit ♥♥♥♥
Posted October 8, 2022.
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2 people found this review helpful
113.1 hrs on record (14.2 hrs at review time)
This video sums up the problem with the game perfectly:
https://www.youtube.com/watch?v=dxyZ6BB9trI

Give us the right ♥♥♥♥♥♥♥ tool for the job. People don't enjoy going mountain biking with a carbon road bike. People enjoy going mountain biking with a mountain bike, that's why it's called a mountain bike, because you do mountain biking on a mountain bike and not a road bike because that's designed for the road not the mountains. It's actually in the name "road" and "mountain" bikes if you look close enough.

Really simple concept actually if you think about it a little.
Posted July 6, 2021.
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No one has rated this review as helpful yet
142.8 hrs on record (10.4 hrs at review time)
It's OK. Skin shader is ♥♥♥♥, FOV slider missing, mouse sensitivity needs rework but good changes too. Lighting is significantly better, Mako is better, textures are pretty true to original.
Posted May 16, 2021.
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1 person found this review helpful
11.2 hrs on record (3.1 hrs at review time)
It's OK. For a game that's so dependent on movement not to suck, the movement unfortunately sucks. It's got all the right ideas but flops on execution; get stuck around corners, inconsistent grabbing, inconsistent wallrunning...etc.

I think you need more vertical freedom in this game; there's too much focus on horizontal freedom and not enough on vertical freedom, which makes it feel significantly worse than say, Lucio in Overwatch. I also think maps are a little bit too open, which makes you depend too much on closing in even over flat ground, making it feel a bit too much strict pathing focused. I would litter the place with much micro-geometry, boxes, and add more abilites that interact better with smaller bits of geometry, so movement feels more free-flowing than strict pathing.

My suggestion: During playtest, make a button that takes a screenshot every time the tester failed to climb a wall, failed to wallride something they wanted to, failed to reach a ledge they wanted to grab, didn't reach something they wanted to with their dash ....etc. Address them all every playtest with Jiras. Make much more freeform movement.

Edit: -15 POINTS FROM GRYFFINDOR FOR NOT IMPLEMENTING MID-LEVEL CHECKPOINTS
Posted April 28, 2021. Last edited April 28, 2021.
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3 people found this review helpful
34.6 hrs on record (18.7 hrs at review time)
Kitchen sink design. Stop it.

Maurauders are misadjusted - they are really anti-fun on nightmares and way too easy on normal. Maurauders are bad on higher difficulties because of their reduction in consistency, they are OK on lower difficulties because consistency is way higher. Make them more in sync with rest of the game in enemy design, in terms of scaling up in stakes but keeping consistency.

Get all the game designers that worked on core combat. Promote them to be the creative directors.
Get all the game designers that worked on everything except core combat and fire them. Replace them with more and better combat designers.

Get a very experienced ex-pro FPS player and if they can't beat the mechanic first try then delete the mechanic. If they can't kill an enemy first try then delete the enemy. If they can't figure out an upgrade system immediately delete the upgrade system. If they can't figure out a menu delete the menu.

Posted April 17, 2021.
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No one has rated this review as helpful yet
47.3 hrs on record (36.1 hrs at review time)
It's OK. First one has a bit more charm.
Posted December 24, 2019.
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Showing 1-10 of 45 entries