34 people found this review helpful
Recommended
0.0 hrs last two weeks / 4.0 hrs on record (2.0 hrs at review time)
Posted: Oct 18, 2014 @ 5:26am
Updated: Oct 18, 2014 @ 4:02pm

I had lost faith in point-and-click adventure games during the last months. I kept on buying them, some even blindly, because I wanted them to be good. But they rarely even met the standards of the 90s games they tried to emulate.
Bik - A Space Adventure, on the other hand, is a great game. I mean, a proper one.
It contains timed passages. Deaths are frequent, but never unfair (the game always autosaves beforehand). I just fought some sort of boss, I could move freely and shoot it with my blaster. It still is a classic adventure game, not a hybrid, but developer Zotnip knows this genre is about letting people DO things, not restricting them.
Think of Zak McKracken, a game where you could switch on your TV - in almost every other adventure, TVs are always broken or the main character doesn't want to watch.
In Bik, you're constantly asked to handle situations, fix things, work something out. And because everything is fast - no painful, slow dialogue, fadeouts, dragged-down-by-Unity interfaces - you're never punished for trying things out.

Now, for the presentation. People call this game ugly, done with MS Paint and so on. Maybe, as a fan of reduced EGA-type graphics in general and titles like Pleurghburg: Dark Ages my opinion isn't that valid, but ...
I'm glad about every developer breaking the mold. Here, it's more about perspective and grain than choice of colours, since the cyan magenta-thing isn't that new. Sure, there are traces of Mutation of J.B. and Mission Supernova in Bik, but please, why call it ugly? It's bold.
Sure, Wadjet Eye Games for example do their thing very well, but they're are also stuck in some conservative 90s with benefits limbo. They are miles away from having a style you could call "distinct".
It is obvious that each screen has been composed with lots of care, neither too empty, nor too cluttered and I find that very pleasing, except for some particle effects, which are really not very good.

The moody and well-produced music, by the way, is the best I've heard in this genre in a long time.
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6 Comments
Sprayface May 27, 2017 @ 8:55am 
I don't really understand the "ugly" comments. It's fucking beautiful.
Vi Oct 18, 2014 @ 7:54am 
Oh my, oh my! *hibbel*
Aulbath Oct 18, 2014 @ 7:53am 
It's definitely devoid of anything that made the original great, looks-wise.
Just got Shadowgate 64 in the mail :)
Vi Oct 18, 2014 @ 7:51am 
Btw, have you had a look at that Gabriel Knight remake? That shit truly is ugly as sin.
Vi Oct 18, 2014 @ 7:45am 
That's okay. I like the dithering, but I can see the spraycan parallels ;)

Yeah, Pleurghburg really isn't pretty in *any* way. Good game anyway, though I haven't played it in ages.
Aulbath Oct 18, 2014 @ 6:54am 
I am in the "shit is fugly"-camp. I blame the crappy "dithering". It looks too much like the spraycan from MS Paint.

Also, I just googled Pleurghburg - holy wrong perspectives, batman!