Game Design (mostly with the Source Engine) is a passion of mine. I map, texture, model, uv map, animate, and very basic programming. I've been with the Half-Life series since its release in 1998, and have kept in close contact with Valve's games ever since. I've even visited their studio in Bellevue, WA back in 2009.
I am a big proponent for experimental gameplay. I like to see game traditions broke, and drastically different ideas brought to the mainstream. To me, 'good graphics' are ones that quickly teach you, and don't let you forget.
I'm actively working on my own unusually designed game which experiments with high levels of player cooperation and resource management in a non-violent environment. I'm doing every aspect of its creation alone. I plan on releasing it...when it's done.
Some of you may know me as the creator of this TF2 hat as well: http://steamcommunity.com/sharedfiles/filedetails/?id=180
*There are a lot of old versions of the mod floating around the internet. Beta 5.4 is the one in the above link, and is the newest*
*If the link ever breaks, please comment in the group and I will get it fixed*
A benefit of joining this group, is that I will send announcements out to everyone letting them know when the servers up.
Fun concept, really awesome music, great art direction, but one single gameplay element completely kills it...no check points. I was having a fun time and was excited to play the game, but after having to start over from THE VERY BEGINNING for not pressing a key 0.2 seconds earlier, I grew to loath the music and hate playing the game. It's a shame, because everything else about the game is very well done.
The whole game has an original art style that references professional sports mixed with a secret agent feel. The gameplay, however, is a total train wreck. Your first few times playing will be a sensory overload of annoying music and commentators yelling obnoxious catch phrases in your ears the entire round. There are so many variations on weapons and character classes, that every round feels like a different game. I'm sure experienced players would argue differently, but after playing for an hour I had absolutely no desire to try to figure it all out.
This has nothing to do with Minecraft. Don't even let the game cross your mind.
Ace of Spades is just about the most simple multiplayer FPS ever created. Its simplicity gives it an addicting charm. The building aspect of it is mostly ignored. You're able to collapse entire structures if there are no bricks touching the round, so oftentimes stalemates will be solved by blowing the crap out of the enemy's base until there's no more cover. Virtually no learning curve if you play the Classic mode, and the rest of the modes are easy to catch on to. Very low system requirements. I recommend it to anyone wanting the most simplistic FPS money can buy.