29 people found this review helpful
Recommended
0.0 hrs last two weeks / 3.0 hrs on record
Posted: Aug 15, 2014 @ 3:39pm
Updated: Aug 17, 2014 @ 3:29pm

A light-gun game for the PlayStation 3 it has transfered to the PC very well, the mouse responds along with the keys. True it would be a little bit easier to have a light-gun but mouse works and that's all that counts. The enviornment is destructable, the enemies come in swarms and the upgrades actually do something. It's short, to the point, and does not attempt to try to cover it's a rail arcade shooter, and that's what I love about it.

Remember as a child when you'd go to an arcade to play "The House of the Dead?" or "AREA 51 Site 4?" or the "AREA 51/Maximum Force" duo? When your only care was not that you couldn't hear the volume or how handguns ejected rifle cartridges, you only had one focus, where the targets are going to come from next.

Well remember no more. Heavy Fire: Afghanistan takes you back to that place when power ups, med kits, and sometimes ammunition mattered in gaming. When a cover system was a cover system and not a decorative piece. This is a place where you only have one focus, to look for the next threat, and not that exclusive worthless pre-order power up.

Shoot your way through the ranks and waves of enemies and unlock your upgrades. Although only twelve levels, the replayability is how many waves you want to shoot through. Load up and power up your way through the field.
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