Last Online: 1 hrs, 34 mins ago
Member since:
June 14, 2005
Playing time:
48.9 hrs past 2 weeks
Call of Duty 4: Modern Warfare
22.1 hrs / 46.3 hrs
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NemesisLeon DogTongueXtr -FFoxy-
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Intelligence and Skill are all that matter in this world.
Urgent Game Design Needed!
Fort Walton Beach, Florida, United States 
Current Needs of the Gaming Community:
-Ultrearealistic Zombie MMO
-A game that blends all genres at once, auto-adjusts the difficulty, visual and audio and gameplay styles, and allows players to customize all aspects manually. To include story-driven, competitive, and pure sandbox gameplay styles and all possible blends of the 3.
-Skill Balancers in competitive online games that give you harder-to-use but slightly-more-effective abilites/weapons/etc the better you do and easier-to-use slightly-less-effective things as you do worse. Also, if all players are showing high skill, the overall abilities/weapons/etc will adjust to the higher-end stuff (hard to use, more effective) and if everyone's playing badly, it adjusts the available abilities towards the easier end.
-A Living World where everything is interactive, a true sandbox where things act on their own. Must include artificial life simulations and logic systems (chemistry is a logic system) that change the world and as much player interaction as possible.
-A new fps gameplay system. right now shooters are just counter strike with ironsights. this system punishes when you do things wrong and is luck-based. we need a reward-focused no-luck system.
-Most modern games market very small features as a big deal simply because they haven't been commercialized yet. Most of these ideas have already been made by mods and indie games. So far Unreal Tournament games with mutators is the best example of gameplay blending.
-free allegience. this means all online competitive games are a free-for-all and players may ally with other players at will. This means you will always play with your friends specifically and recruiting for your clan truly matters. also, rpg-style skills that deal specifically with teammates applied to online shooters (regeneration & health boost when near a teammate, etc.)
-RPGs are the primary source of gameplay style changes that can be applied to FPS in the form of special abilities and weapon variety. Applicable to realistic, imagined, abstract, and all other themes. Put all themes at once in same game and give us generic weapons from each (1 assault rifle instead of 5 & its stats are completely editable in a balanced way)
BORDERLANDS ARENAS!
-Fyrestone
-Rust Commons West
-Salt Flats
AWESOME VIDEO!!!
BOYCOTT MODERN WARFARE 2
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