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about raze building, as i know in AOW1 and 2, you at least need 3 or 4 low level battle units to do that(or 2 advanced units or 1 highest rank unit). and if you raze a building, instantly there will spawn some berserk independent units and try to revenge after this turn. this means if your razing army doesn't have enough power, they will in danger.
so....AOW3 changed so many things?
obviously this make spellcasting tactic on battlefield harder than you think, especially when you only have 20 mana limit to cast spell in every turn in begining.
i know your heroes maybe also are caster, but their mana limit will lower than yourself(you are wizard and they are not!).
another bad condition is that many combat harm spells are weak than you think(in AOW1 and 2), only work fine on cheapest units, and any area effect damage spells spend many mana to cast, if you only have 20 mana limit to cast spells every turn, you can't cast these powerful spells. so depend on spells to fight every battle is very bad idea in AOW1 and 2...
The AI when I last played actually tends to retain cities and forts, but burn watchtowers. Otoh, the AI often didn't attack with the most efficient forces, occasionally attacking with 2 units at a time when it could use 6, or even solo heroes. Hopefully they made the AI smart enough not to do this with the patch. I'll be checking it out in the next few days.