elleody
D. Dear   Los Angeles, California, United States
 
 
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Currently Online
Achievement Showcase
4,350
Achievements
34
Perfect Games
44%
Avg. Game Completion Rate
Achievement Showcase
4,350
Achievements
34
Perfect Games
44%
Avg. Game Completion Rate
Screenshot Showcase
Fallout 4
Review Showcase
108 Hours played
Rust is a brutal game, you are going to die in this. A lot. If you're in one of the official servers, you're going to be killed for comically small stakes- your starter torch, your starter rock, the animal fat another player can rip out of your carcass. For a long while, when you die- you will lose everything you've been building, and gathering up. It will be painful, It will show you the darker sides of the human condition with no effort at all, no real enticement on it's part. For a while, you will bolt- like some Sisyphusian deer in a hunting season of eternal torment.

Some time later, you'll have some semblance of a strategy- you'll squirrel away enough wood, stone, and metal to create the most basic bunker box to build from. You'll sneak through bushes- hoping you see the people with guns before they see you. You'll balk at the ruins of settlements, hoping no one is currently plundering them.

You might even run around in the nude, simply because it might dissuade your hunters from shooting you.

Then, somewhere along the line you'll spot some relic of the world that was- a power plant, a rail yard, a warehouse, and you'll find fragments of the world that was- and after some time, you'll study them. You'll start to learn how to make better buildings- better tools. Maybe you'll sell yourself as a labor slave to some other player, who already has some semblance of a base built. You'll forage, you'll learn, you'll construct the weapons of the missing culture.

Then, there you will sit- master (because at this point, every player is a dude) of a tiny keep. You'll venture brazen into the fields, knowing it would take far more than your number to fell you. Perhaps you have a group of friends with you- there is power in numbers after all. You'll build a grand wall around your home- you'll have a compound- and you'll stop feeling unsafe.

That's the point when Rust reminds you that no one is untouchable. Some naked guy in a bush, or a prefab bear will launch itself through your doorframe as you're tapping out the key code, to go get more rocks. They'll steal your right to build, they'll rip your bed in half, they'll render the fat from your carcass into low grade fuel. If they like what you built, they'll keep it for themselves- if they don't, they'll leave signs all around, informing anyone who wanders through that this land is tainted by the horror you once were. Perhaps they'll make jokes about your mother.

And you, will either appear nearby- in some sleeping bag you hid in a bush near your camp (that no one has destroyed yet) or else you'll wake up somewhere down the river, with a rock, a torch- and the savagery of humanity looming over you- grinding their spears, ready to break you apart, for nothing more than the fat of your carcass, your rock, and your torch.

It's like a gritty reboot of Philip Jose' Farmer's Riverworld, if you were in a section where no one was important.

Recent Activity

106 hrs on record
last played on Nov 23
1,723 hrs on record
last played on Nov 22
2.9 hrs on record
last played on Nov 13