Welcome to the 4th ID DayZ Fallujah clan page. We strive to bring law and order to the sand-whipped wastes of post-apocalyptic Iraq. Bandits beware. Refusal to surrender will result in a summary execution without trial.
4th ID operates in 3 fighting squadrons, Dagger, Stiletto, and Kukri squad, each commanded by an officer of the unit. While Dagger and Stiletto squads are both general fighting formations, Kukri squad is home to snipers, marksman, and commando operators who often drop behind enemy lines to complete their objective.
Rankings: 4th ID shows appreciation to those that consistently deliver victory over the bandit and undead hordes by granting them leadership over one of the squads, or in some rare occasions, leader of the entire platoon.
Squad Leader Roles: Squad Leaders can at anytime assemble a 5 man squadron to eliminate a threat, assist a friendly, or do any number of operations throughout the region. They can aquisition any vehicle for the job, with the exception of an attack chopper (if available)
Platoon Leader Roles: Platoon Leaders can, at anytime, assemble the leaders of multiple squads to mobilize and liquidate a serious threat to regional security. They can acquisiton any vehicle available including attack choppers, and their orders override the concerns, opinions, and suggestions of individual squad leaders.
Quartermaster: The Quartermaster is in charge of camp inventory, weapon stores, ammunition supplies, and camoflage kits. They have direct control over which vehicles are taken out of base, and who gets what vehicle and for what situation. They also control the placing and managing of tents, construction of new camps, and the activation of supply runs when no squad leader is online. Failure to follow a Quartermaster's orders results in a flogging.
This is one weird game, but hot damn is it entertaining. You'll die a lot, but so will the white-suited russians you face in each level. Buy it, it'll keep you hooked for awhile. The soundtrack is also really good for what it is.
Civilization V is the latest iteration of Uncle Sid's brainchild, and to say the least the direction in which the developers took with this one has me torn. The new combat system (switching from squares to hexes, no unit stacks) is addictive, but reduces the scope and scale of the game by such a margin that your mighty empires don't appear to be as grandiouse as they were in the previous installments.
However, the visuals are top notch, the new Social Policy system is incredible, and it's first expansion "Gods & Kings" brings back what everyone missed from Civ IV (Religions and Espionage.) All in all, it isn't my favorite Civilization game, but Civ V is most definately worth purchasing and putting ungodly amount of hours into.
As I sit here and write this recommendation, I've just finished the entire series, and now sit before the final credits as they pan upwards off my screen while a somber folk song echoes off in the background. After hours of playing (and even more spent waiting for each episode to be released) I've finally experienced the whole story, as it was meant to be. What do I have to say about it? I don't know If I can express it with words, but I'll sure as hell try.
I've been playing video games for a long time. Adventure Games, for the most part, happen to be my favorite genre. The stories, the art, the thinking and puzzle solving. Something about them always turned me on intellectually that I could never put a finger on. However, I never thought of video games as art. Sure, it takes artistic talent to piece together the final product, but to me, it was never art for art's sake. It was always an activity, or a distraction. Kind of like an advanced Crossword Puzzle or game of scrabble.
I've changed my mind.
Telltale's story of Lee Everest and his nine year old companion Clementine was all it took to change my views of the entire Video Game industry, and games in general. It takes a lot to make me experience a surge of emotion, and this game accomplished it wholesale. I won't lie. The Walking Dead made me cry. Twice. The choices you make throughout all five episodes accomplish the task of investing you both intellectually and emotionally into the story, so whenever you see those choices impact later on, you'll feel it.
I believe this game is better than the Comics and TV show from which it spawned, and I will fight to the death defending that stance. I've read a majority of the comics, and never once did that story move me in the same way this game did, not even close.
Anyway, i'm not going to tell you to buy this game, I'm not going to harp on you and try to change your mind as to your stance on the "Video Games vs. Art" question, and I'm certainly not going to tell you that you'll feel the same kind of emotion that I did while playing this. All I'm saying, is that somewhere in this little package of code, is something more than the typical drivel that gets released on a yearly basis. Something so different, and so unique, that it just might touch you in a way you were least expecting it.
So that's it. I've said what I had to say. I know no one will read this, and that's fine. I mean no one actually buys games off steam due to a glowing recommendation from a friend anyway. I just wanted to write this down somewhere, on the off chance that someone might see it and be intrigued. So, If you made it this far after stumbling your way through pages and pages of community nonsense, I congratulate you. Hopefully my words perked an eyebrow.