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Cybertronic interactive media and such!
Visit AttractMode's profileLast Online: 9 days ago

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fuggin' twitterCybertronic interactive media and such!
Visit AttractMode's profileSuprisingly well-designed action RPG, somewhere between Phantasy Star Online and Zelda: Four Swords Adventures. This is a game that lacks quests simply because it doesn't need them - the main draw to playing is the action-adventure dungeon crawl itself - an element made both schematically fluid & commercially practical by the F2P energy system that forces players to pace themselves and take time off the game every so often.
Revisionist History Bullet Hell Shooter is the best genre
Jamestown is a highly polished & super sharp Western entry to the bullet hell field, most notable for its ridiculous-cool setting wherein you're defending the New World (Mars) from Spaniard fleets composed of robots & lasers next to John Smith on a hovercraft. Not bad.
That said, Jamestown ultimately centers around a simple but involving mechanic of a kind of 'overdrive mode' that is dependent on constantly collecting enemy drops for a power & score bonus. It's not a deep mechanic by any means, but it contextualizes the shooter into a constant run-and-gun, especially when enemy drops must be shared among up to 4 players in co-op.
However, the best designed part of this game is how it encourages players to push up the difficulty ladder with a steady curve & its transparent "Points to Next Star" display; welcome to the shmups genre that basically expects players to push to the highest difficulty to get the game's "full" value.