DeadPoolX
Victoria, British Columbia, Canada
 
 
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Saving your progress (in case you lose it due to events beyond your control)
By DeadPoolX
CMS 2014 Developer Mode & Cheat Codes
By DeadPoolX
Callsign Guide
By DeadPoolX
Review Showcase
107 Hours played
Atlantic Fleet is a turn-based naval strategy game that takes place during World War II. Originally designed as a mobile game (the sequel to Pacific Fleet, a mobile-only title), AF has made the transition to PC remarkably well.

PROS:
+ Turn-based (which I imagine would be a positive if you're looking at purchasing a turn-based strategy title).
+ Nice graphics. The ships could use a bit more AA, but you can easily fix that in your video card's control panel.
+ Detailed ship models. Individual components can take damage and affect the ship's performance. Fire can also cause explosions which by themselves can practically destroy a vessel.
+ Impressive physics. If you order your ship to stop, it doesn't suddenly halt, it takes time to stop (like a real ship would due to inertia) and your shots are affected by the wind (if this option is turned on; it's off by default). Even smoke, from fires or done purposefully to obscure ships, will blow differently depending on the wind, which could be used to your advantage or become a detriment.
+ Lots of options available to tailor your experience.
+ There's two different campaign modes and a single mission mode, the latter of which contains both historical missions and user-created missions.
+ Hotseat (1 vs 1 on the same machine) is available in the single mission mode.
+ A large selection of military and civilian ships of differing classes available, the majority being from the Royal Navy and the Kriegsmarine. There are also a few ships from the United States Navy, but AF focuses on naval battles between the British and Germans.

NEUTRAL:
+/- As an American who lives in Canada, I would've liked to have seen more ships from the United States Navy and at least a few ships from the Royal Canadian Navy as well. As noted above in the "Pros" section, I fully understand what the focus of this game was, but even so, it would've been nice to see.

CONS:
- Single missions have no land masses at all, it's entirely open ocean. That's fine sometimes, but the lack of land sometimes seems odd, especially when you can have aircraft fly in (from airbases on land) that seemingly come from nowhere.
- You can't fire individual turrets independently of one another. You either fire ALL of them or NONE of them.
- I can't find a single good reason (beyond role-playing purposes) to use a ship's secondary armament as these turrets have shorter range, less firepower, and are more easily damaged than the main turrets.
- Lack of knowledge revolving around WWII-era naval combat can hinder you, such as not understanding the significance of a ship's "belt" or when to use AP vs HE ammunition.
- It's sometimes too easy to locate and destroy submarines using destroyers or aircraft.
- Torpedoes seem unusually easy to dodge (although this might be a byproduct of using a turn-based system).
- How and when a ship explodes feels almost arbitrary when it comes to fires. Sometimes a fire can blaze for the entire battle (or go out) with little-to-no consequences, but at other times, a small fire could cause a huge explosion and sink the entire ship. I know there are real-life reasons for this, but without the capability to allocate repairs, it feels unfair that one moment the ship could look fine (no systems damaged) and then explode and sink.
- No Steam Cloud

VERDICT: As a big fan of naval warfare and turn-based strategy titles, I love Atlantic Fleet. It's one of my favorite games on Steam.

That said, if you're looking for a fast-paced game, Atlantic Fleet might not be your thing. AF requires you to plan and think your actions through, so reaction time is of very little importance. I think that's a good thing, but I know some people would feel otherwise, so it's important you know what you're getting into before you buy it (and then get stuck with a game you either don't want or are forced to do a refund).

To sum it all up, yes, I absolutely recommend Atlantic Fleet, provided you're in the market for a turn-based strategy naval warfare game that takes place in WWII.

Recent Activity

12.2 hrs on record
last played on Jul 21
187 hrs on record
last played on Jul 20
1.9 hrs on record
last played on Jul 20
DeadPoolX Jun 26 @ 12:43pm 
Markurius, you might be right. I don't know for sure.

I think part of the issue is that my wife and I playing Aragami together in co-op and believe it or not, that actually makes the game more difficult in some ways. I don't think it increases the game's difficultly itself, I think just taking into account a second person and working together with them — especially when your gaming styles might differ somewhat — can make the game more complex to play than if you were doing it single player.

That said, I appreciate the fact your comment wasn't angry or hostile. I have no problem with debate or even constructive criticism, I just won't put up with flames or abusive commentary.
✠Markurius✠ Jun 26 @ 11:19am 
Hello. Im here dor your review about aragami. Im not trying to be offensive. I just want to say that i have completed about already half of the game. Without killing exept first chapter. Its easy dude! Trust me there is no problem being sneaky
DeadPoolX Jun 25 @ 5:21pm 
Thanks, fopis! :)
stinky pete Jun 25 @ 10:10am 
holy shit thank you
i couldn't have fixed my "could not connect to network" issue without you
BruceHuskyDamon Mar 24 @ 7:35am 
Hahaha its a copy paste message lololol

all in good laughs
DeadPoolX Mar 23 @ 6:05pm 
Nah, I'm not apologizing for something I didn't do. I'm just explaining to him (assuming he bothers to read any of this) that whoever he's looking for, that person isn't me.