Victoria, British Columbia, Canada 
I want a really long Merlin-like beard where I can store extra food and maybe a pet rabbit.
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HAWX is not a flight sim. If you want that, try DCS: A-10C Warthog or DCS: Blackshark. This doesn't mean HAWX is a bad game, however. It's simply more of an action game than simulation, but it does have some sim aspects to it.
Many people will tell you to get a flight stick to play any flight game and usually they're correct. HAWX, however, plays just fine using the mouse-and-keyboard or even the keyboard by itself. You can even issue voice commands if you have a microphone hooked up.
There's a very short learning curve to the game and you can play the entire campaign co-op. There's also player-vs-player multiplayer options, as well.
You unlock new planes and weapons by getting promoted. You get promoted by playing missions (including non-campaign multiplayer matches) and earning points.
If you're a stickler for accuracy and a complex flight sim, you'll probably dislike HAWX. If you can put that aside, however, you'll find a very fun game to play.
The easiest way to describe this game is think of Diablo II, but imagine a much better looking environment (in terms of both graphics and ambience) and set to Greek, Egyptian and Asian mythology.
The gameplay is nearly identical to that of Diablo II (i.e. click the button to hack and slash, pick up items, sell loot, etc) with some minor changes. Health and energy regenerate slowly over time and weapon/armor enhancements can be removed.
Primary and secondary professions also make the game somewhat different. The skill system is complex, but you can undo previous choices.
The environment is especially good. The outside areas feel alive, with seagulls flying overhead in coastal towns and dogs wagging their tails near their owners. Leaves, grass and flowers even sway in the breeze.
Like Diablo II, Titan Quest is boring in single player mode. It can accomodate several players in one server and the entire campaign is multiplayer/co-op.
Chaos Theory is probably the best of the Splinter Cell games when it comes to stealth and espionage. It doesn't have the same "badass" feel as Conviction, but here you're more about NOT BEING SEEN than looking cool.
The game is mission-based and although each mission has several objectives, only the primary ones are needed to complete the mission. How you complete your mission is very open-ended and there are often multiple paths and ways of doing things. You can be as ruthless as you want, deciding whether or not to kill people (or simply avoid them entirely).
Despite having been released in 2005, the game still looks impressive. The controls are complex and some people might have a learning curve to get over, but please stick with it. Unlike lots of more recent games, Chaos Theory allows you to not only save (both manual and quick saves) whenever and wherever you want, but name them as well.
All in all, I suggest playing it if you like stealth games. If not, don't bother.