Really a little gem. Not enough people are paying attention to it. It could be described as a GTA-SuperMeatBoy-like, if not for the fact it's more open than SMB and forces you to react to what's happening instead of just repeating until it's perfect. And what's happening is BRUTAL.
7 November 2012 @ 4:19pm
A videogame version of Star Trek: Voyager that doesn't suck and doesn't have Neelix in it.
14 September 2012 @ 1:21pm
Got it cheap, and so far, it was worth the money. It's not really a survival horror as far as mechanics go. It's more of a supernatural action game. It is very much linear, but so far managed to pull the feat of giving the illusion of a detailed sprawling world going on all around the fixed path.
Speaking of the story.. it wishes to be Twin Peaks so hard, but it is really just Supernatural.
16 July 2012 @ 8:19am
Great mix between Dota and TF2! needs better tutorials and a bigger playerbase, but there's some potential there and a great theme.
12 July 2012 @ 2:37pm
I'm not very good at this type of games, but the whole thing is so charming I can't stop playing.
27 December 2011 @ 10:06am
My recommendation is: don't listen to the game, play with the keyboard.
15 December 2011 @ 2:45pm
I'm still fascinated by this game, I think it is the best follow-up to Dungeon Keeper you could ever imagine. But it's very complex, and the way the single player campaign is structured doesn't really reduce complexity that much. This is one of those games where you restart a thousand times until you get it right. But every failure is a bit more rewarding.
7 September 2011 @ 5:13am
Unmistankely a weird trainwreck , but that's why it's so charming. Obsidian mix of good storytelling and terrible design decision at its best
6 July 2011 @ 11:53pm
Still one of my favorite TD games. It is really a strange depiction of the alien invasion genre and of strategy games in general. Probably could have used more content and depth, but it works at a basic level as a score attack game with online leaderboards.
19 November 2010 @ 5:50pm
Rough around the edges but weirdly charming. Those guys clearly violated the 'Never get drunk before doing design' rule.
19 November 2010 @ 5:47pm


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