Dan
Dan Z   Copenhagen, Staden Kobenhavn, Denmark
 
 
Friend requests, especially from low level and private profiles or apparent strangers, please leave a comment on my profile page in order to prevent any accidental declinations.
Currently Offline
Last Online 23 hrs, 2 mins ago
About Me
Trade Rep

https://www.steamtrades.com/user/76561198077387115
http://steamcommunity.com/groups/CSGOREPorts/discussions/5/135513549091370067/

Personal info


ㅤHello and thanks for visiting my profile! I figured it's about time I introduce myself.
I'm a born-in-1991 years old (<--- saves me from updating it every year) male from Denmark (with Chinese origin), obtained a master's degree in Mathematics/Economics (Operations Research) in July 2015 and have been working at the Ministry of Taxation since December. I've been an avid gamer since childhood and enjoy socializing with people over them. Other hobbies include reading, watching (sentimental) movies and anime, jogging, and playing the piano. I'm shy and introverted but with a strong sense of respect and tolerance towards other people as long as they are trustworthy. I tend to be sensitive and get easily depressed. I value my friends highly and will usually stick with them long after they've given up on me.

Gaming history


I currently have a single alternative account for CS:GO , feel free to add it!

Current Multiplayer Activity
Any game you'd like to play together if you're a pleasant friendly person (and I'm in the mood)
League of Legends EUNE, EUW, NA (Diamond seasons 3-5, Platinum season 6)
Counter-Strike: Global Offensive (Master Guardian -ish)
Tabletop Simulator
Pokémon GO (level 31+)

Partially/Past active in (some experience with)
Grand Theft Auto V (level 70+)
Payday 2 (level I-60+)
Juice
Left 4 Dead 1 & 2 (completed)
Portal 1 & 2 (completed)
Counter-Strike (all versions 1.6 up)
Half-Life 1 & 2 (completed)
Pokemon franchise (generations 1-3)

Past Achievements
Hearthstone EU (Legend season 1 (April 2014))
Aura Kingdom (level 60)
World of Warcraft EU (vanilla level 50)
MapleStory NA (formerly Global) (Classic level 200, beta level 40)
RuneScape (original) (Non-member player level 60)
Warcraft/Starcraft franchises (Fully completed franchises incl. expansions and most achievements)
Command & Conquer/Red Alert franchises (Fully explored and completed entire franchises (incl. expansions/secrets) on hardest difficulties)

As a child I first got into gaming with the old-school C&C RTS series, later expanded into the Blizzard universe (Starcraft/Warcraft/Diablo), and through my classmates, Counter-Strike 1.6 and RuneScape. With EA brutally murdering the C&C franchise in the finale and me having no interest in the current state of RTS, I became gradually more interested in FPS, RPG, MMO and MOBAs. I played MapleStory for five years and WoW for a year on the side, was introduced to League of Legends when starting university and have been playing that until now. I dabbled in CoD: MW2 and BF3 for a while but eventually stuck to CS:GO for my FPS desires. I also used to play Magic: The Gathering which ultimately made me a frequent player of Hearthstone as well.

For single player purposes, I try out all kinds of quirky indie games that may capture my interest and I especially adore those with great storylines, i.e. visual/kinetic novels and similar game types where story trumps gameplay. I'm also a sucker for mostly anything with cute graphics. But if I don't get to talk to other people frequently, I get lonely easily!

On Steam, I've recently cleaned up and made a new main account (this one) which is why I don't have many Years of Service. But I struggle for perfection here, I hoard games and aim for 100% achievements in everything. Which is a curse sometimes.

Communities


I've been part of Zealot Gaming [www.zealotgaming.com] since 2012, mainly for LoL, and served as an Officer for some months before getting kicked for drama. It's an otherwise nice place to team up with friendly people. Lately, I've been using SteamGifts [www.steamgifts.com] (and related site SteamCompanion [steamcompanion.com]) a lot as well, what less educated people refer to as 'leeching'.
Items Up For Trade
1,692
Items Owned
923
Trades Made
9,851
Market Transactions
I do not trade away any cards that are parts of completed sets in my inventory (unless you want to buy the entire set).

Feel free to offer on anything in my inventory including CS:GO skins, backgrounds and emotes, games and coupons (the latter most likely for free if you are a friend and can use them).

Generally I'll trade for anything of similar value in terms of game keys or Steam-marketable items (keys/cards preferred). I accept all offers but don't waste your time trying to lowball.

Steam keys up for trade: (In no particular order, sorry - use search function)
One line = single key (no splitting).

Red Faction: Armageddon Path to War DLC Steam key
Beat Hazard Ultra Steam Key
Crayon Physics Deluxe Steam Key
Red Orchestra Steam Key
Killing Floor Bundle Steam Key
Scratches - Director's Cut
Vigil: Blood Bitterness
Psychonauts, Stacking, and Costume Quest Steam Key
Brazen Prototype Steam Key
Droplitz
Ironclads Anthology
Awesomenauts Steam Key
Awesomenauts Cluck Costume Steam Key
Hotline Miami Steam Key
Tropico Trilogy (3 games in 1)
Dino D-Day
Serious Sam: Double D
Warlock Steam Key
Dungeonland Steam Key
The Showdown Effect Steam Key
Mark of the Ninja Steam Key
The Baconing, and On the Rain-Slick Precipice of Darkness, Episode Two
Anomaly Korea
Lili: Child of Geos
Iron Grip: Marauders (In-Game Credit)
ARMA II: DayZ Mod
Monaco: What's Yours Is Mine
Crazy Machines 2
Crazy Machines 2: Back to the Shop DLC
Crazy Machines 2: Halloween DLC
Crazy Machines 2: Happy New Year DLC
Crazy Machines 2: Invaders from Space DLC
Crazy Machines 2: Liquid Force DLC
Crazy Machines 2: Time Travel DLC
Magical Diary
The Incredible Adventures of Van Helsing - Complete Pack
Endorlight
Pixel Puzzles 2: Anime
Chompy Chomp Chomp
Influent
Star Wars™ Jedi Knight™: Jedi Academy™
Star Wars™: Dark Forces
Star Wars™ Battlefront™ II
Star Wars™ Knights of the Old Republic™ II: The Sith Lords™
Star Wars™ Republic Commando
Star Wars™ Empire At War: Gold Pack
Star Wars™ The Force Unleashed™: Ultimate Sith Edition
Star Wars™: The Force Unleashed™ II
Star Wars™ Jedi Knight™ II: Jedi Outcast™
Star Wars™ Starfighter™
Bionic Heart
Always Remember Me - Deluxe Edition
Bionic Heart 2 - Deluxe Edition
Flower Shop: Winter In Fairbrook
Heileen 3: New Horizons - Deluxe Edition
Spirited Heart Deluxe
Cherry Tree High Complete Pack
Influent
Eufloria HD
Solar Flux
La-Mulana
Anomaly: Warzone Earth
Magicka
Bionic Heart 2
Vanguard Princess Lilith
East Tower - Akio
100% Orange Juice
Cubicle Quest
WAKFU + Novice Pack
Games of Glory Starter Pack
Relic Hunter Zero
Pixel Poetry
Loren the Amazon Princess
Divine Slice of Life
Orion: A Sci-Fi Visual Novel
Sword of Asumi - Deluxe Edition
The Escapists DLC: Alcatraz
Hacker Evolution Untold DLCs
Payday 2 Alienware Alpha Mauler
Axis Football 2015
Deadbreed
A Bird Story
Woodle Tree Adventure
Go! Go! Nippon! ~My First Trip to Japan~
Last Days of Spring Visual Novel
Sakura Spirit
Sakura Beach 2
Aozora Meikyuu
Cyber City 2157: The Visual Novel
Serafina's Crown
Impulse!
CT Special Forces: Fire for Effect
Hooligan Vasja - Halloween DLC
Decimation of Olarath
FORCED SHOWDOWN DLC
Medieval Mercs
Epic Battle Fantasy 4
Road Madness
Achievement Showcase
15,971
Achievements
139
Perfect Games
70%
Avg. Game Completion Rate
Achievement Showcase
15,971
Achievements
139
Perfect Games
70%
Avg. Game Completion Rate
Favorite Guide
Created by - Dan
37 ratings
New to Steam? Short intro to level system, profile vanity, market and trading. And you'll save lots of $$$ in the process.
Review Showcase
149 Hours played
A simple but innovative concept that delivers thanks to dedicated and continued effort and improvement, Tabletop Simulator is the first mainstream product to explore an unique class of customizable simulation in the field of board games. From a basic setup with a floating table and a background, it provides a physics engine capable of simulating intermediate to advanced tabletop dynamics - from solitaire card games to complex RPGs with hundreds of elements. With a lobby system, up to eight players can play virtually any board game imaginable (unless it involves needlessly complex physics or requires unsurmountable space) in multiplayer across the internet.

Gameplay
Tabletop Simulator thrives on one simple concept: To provide the tools necessary for people to be in control of whatever combination of objects that make up the game they want to play, in any way they so desire. The game has no "AI" in the traditional sense, in fact it has no rules or scripting at all. It is a large sandbox that allows you to spawn a table and a background as a foundation for a room, then populate it with you-name-it: Smaller boards for traditional games such as chess, a larger one for hour-long social games, a wide array of pieces, blocks, figurines, dice, markers, the list goes on and on. You can add custom objects easily: Custom 2D pictures can be directly incorporated as game objects on flat templates such as card backs and card holder cards, while more advanced designs allow you to incorporate any three-dimensional object you could possibly make.
With later updates, you can now also add custom tables (limited) and backgrounds.

Once the objects have been spawned into the world, you can interact with them in a variety of useful ways: For card games, an entire subsystem allowing decks to be shuffled, searched, dealt from and kept hidden in pre-placed player zones enables you to perform most standard actions with a breeze. All objects can be grabbed and moved, locked temporarily or permanently in place in any position on the ground or air, raised and lowered, flipped, rotated along every possible axis, thrown or flicked, joined together etc. A variety of miscellaneous actions help with clarification such as an arrow that each player can spawn at their cursor to make sure players are looking at the same thing, a ruler for measuring in-game distances at will, and so on. Hosts and promoted players can easily spawn, duplicate (by Ctrl+C and Ctrl+V none the less) and delete objects at will. And while the signature option to 'Flip The Table' is always present, it never takes longer than a simple Undo to return the entire room to its state a few seconds ago.

Apart from simply interacting with objects, the world itself, as well as any individual object, can be manipulated in gravity, looks, material, opacity and other behaviour - to be experienced for yourself as the variables to be changed here are very limitless.

The game world - that includes all progress - can be saved at any time, and a load will automatically restore everything just the way you left it. Aside from making long complicated games a breeze to pick up at a later time (hugely beneficial compared to many real-life board games) this is also the main (and only) way you can publish your creations at the Steam Workshop - you simply save everything you want in one file that is then published as a game mode - including all custom objects you include with it, in exactly the position you left every item, down to their names and physics settings.

Every single object or collection of objects - custom or not - can be saved separately as well. These go to a player's custom 'Chest' inventory, which is account bound. If the player has host permissions, he can spawn any object saved here (in addition to all the objects included with the base game, obviously) to the shared world. By storing frequently-used objects in chests, you can spawn them in any world and make your own hilarious crossover modes, custom player figurines or whatever, only limited by your creativity. This is also a much faster way of accessing certain objects you need rather than having to open a new mode entirely, which both resets everything and usually takes some time to load.
With a recent update, Tabletop Simulator now supports loading partial objects from gamemodes, and many experienced Workshop authors now store load-heavy objects (such as card decks) in the bags that are included with the base game so that they can be loaded on a per-use basis after the world itself has finished loading. Speaking of which, the game also provides a old-school (alarm) clock that beeps when you tap it (for time-keeping), recently an object-based Notepad for scattered variable-keeping (in addition to the external Notepad from Early Access), a simulated tablet(!) that can access webpages and e.g. provide you with custom music from YouTube or whatever.

Developer Updates and Steam Workshop
I've moved this section to the comments since I apparently reached some character limit for reviews (WTF). Please read it there.

Story
There is no story. Period. It's a simulator and it does what a simulator should. Still a better story than Twilight many less serious simulators are awkwardly trying to tell.

Graphics
The base tables and backgrounds are assets that serve mostly as foundation, and are not especially aesthetically appealing. However, your focus should be on the board itself, on which every object is as lifelike as you make them. All items from the base game are perfectly modelled and the Workshop provides loads of custom additions, good and bad alike. The game does suffer from performance issues thanks to its very realistic handling of each individual object, but this is negligible in all but the largest scenarios.

Media
The objects have very smooth and lifelike sounds when connecting with each other or the board, reflecting their size, type and material which is of course also customizable to an extent.
There is no music. You can incorporate some with the Tablet object if you so desire. They added a fancy opening cutscene when you start the game but it feels awkward.

Overall
Tabletop Simulator is the overall go-to solution if you want to play any imaginable board game (with very few exceptions) with friends over the internet, in a perfect environment with full control over everything and several benefits compared to the real-life alternative. It is best suited for card games and traditional style turn-based board games, though it also supports lesser physics-based games quite well. You have to handle all the details yourself (just as you would in real life) as there is no script support. You'll have to pay for the simulator, but then you get to immerse yourself in a world of almost endless entertainment whenever you feel like it (and can convince some friends to join you).

Pros
Cons
Unlimited variety
Performance stuttering
Extreme customization
Fixed table sizes
Extensive object physics, card game support
No AI or rule scripting support
Dedicated developers, frequent updates
Some game types incompatible
Internet social
Real life anti-social
Creative community

Gameplay: 9/10
Story: N/A
Graphics: 8/10
Media: N/A

Overall: 9/10
Favorite Group
For members of SteamGifts.com that like to play the games they have won and for giveaway creators that like to see their games getting played.
680
Members
94
In-Game
243
Online
0
In Chat
Favorite Game
22
Hours played
60
Achievements
Guide Showcase
Beginner's Guide to Steam
By Dan
100% achievements in 2 playthroughs: Roadmap
By Dan
2
Guides
3
Followers

Recent Activity

4.7 hrs on record
last played on Sep 23
2.2 hrs on record
last played on Sep 23
17.2 hrs on record
last played on Sep 23
BreadMan Aug 31 @ 9:02am 
hey i added you because you won a game on steamgifts from me three weeks ago and i finally sent it :D
stardustsunday Jul 29 @ 2:06pm 




Baron Khazadson Jul 17 @ 1:02pm 
Sending FR so I can send you the links for Phase 2 Giveaways from the Strategy Enthusiasts event.
[Tenta]-Kulte Jul 15 @ 10:17am 
congrats, u won Armello on my giveaway for sparefreekeys's group !
stardustsunday Jul 8 @ 11:06am 
Hi from Steamgifts! 我也是华人!
Cole420 Jun 6 @ 7:19am 
+rep God tier human being and video game enthusiast.