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Member since:
May 31, 2009
Steam Rating:
7.4
Playing time:
23.8 hrs past 2 weeks
Day of Defeat: Source
23.3 hrs / 187.1 hrs
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| XteяNal |
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Friends since July 19, 2009

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[TxM]τa¢τٱ¢al Coмвaτ

Profile _

Live The Day To Fight With Your Allies

Chris

United States 

Fight until the end. Until you cant fight anymore. Give it all you got. You have to survive. Failure is not an option in war. Live the day to fight with your allies.
Always work with your teammates. Help them take down the enemy. Always watch out for snipers. They will pick you off 1 by 1 if you are not careful. Use your snipers to gain the advantage. Know when to strike. Know when to hide. Good tactics can save your life.
Every squad needs a strong leader. Don't be afraid to take over if something happens.
Don't rush into a hot zone by yourself. Try to flank the enemy when possible. Find a way to break through the enemies defense.

-------------------------------------------------------------------------------------------------------------- I like anime. It's fun to watch and draw it.


Comments _
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| XteяNal | posted on November 28, 2009 @ 6:34pm
FUCK YOU
…………….(__)l…..l(__)
……………..l.=.ll..=.ll.=...l...__
……………..l….ll…..ll….l.(__)
……………..l.=.ll=.=ll..=..l.l..=.l
……………..l….ll…..ll….l.l….l
……__……..l.=.ll=.=ll.=.l..l..=..l
…..l]…\….....l…………….ll.=.l
……l……)…l…………………l
……(…..(_/…………………..l
…….\…………………………l
………\………………………..l
……….\………………………/
…………\_…………………. ./
……………l……………….. .l
YOU HAVE JUST BEEN BITCH SLAPPED!!!!! YOU ARE NOW
OFFICIALLY MY BITCH

YOU ARE NOW PLAYING SLAP A BITCH

RULES: REPOST THIS AND GET
YOUR OWN BITCHES BEFORE
THEY ARE ALL TAKEN BY
ME! YOU CAN’T SLAP ME BACK, I’M ALREADY YO BITCH MASTER

NOW GOOD LUCK MY BITCH!!! FUCK YOU BITCH!!!
 
[TxM]τa¢τٱ¢al Coмвaτ posted on July 19, 2009 @ 3:07pm
ok =Þ
 
Cake King posted on July 19, 2009 @ 1:49pm
Hey. Your cool wanna be my friend? :3


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Anime Perspective - Public
833 Members  |  101 In-Game  |  322 Online  |  0 In Group Chat

Your opinions matter

Anime began at the start of the 20th century, when Japanesse flimakers experimented with the animation techniques also pioneered in France, Germany, the United States, and Russia.. The oldest known anime in existence first screened in 1917 - a two minute clip of a samurai trying to test a new sword on his target, only to suffer defeat. The first talking anime was Chikara to Onna no Yo no Naka, released in 1933.
By the 1930s, animation became an alternative format of storytelling to the underdeveloped live-action industry in Japan. Unlike in the United States, the live-action industry in Japan remained a small market and suffered from budgeting, location, and casting restrictions. The lack of Western-looking actors, for example, made it next to impossible to shoot films set in Europe, America, or fantasy worlds that do not naturally involve Japan. Animation allowed artists to create any characters and settings.
The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators. In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney animation techniques to reduce costs and limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation staff.
The 1970s saw a surge of growth in the popularity of manga — many of them later animated — especially of the work of Osamu Tezuka, who has been called a "legend" and the "god of manga". His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and The Super Dimension Fortress Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century.

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