28 people found this review helpful
3 people found this review funny
Recommended
0.0 hrs last two weeks / 6.4 hrs on record (5.6 hrs at review time)
Posted: Oct 23, 2014 @ 1:54pm

Lengthy text review below video:
http://youtu.be/9xlKWvT-fjg
Gameplay:
In a sea of generic FPS titles Time Rifters does something different. You are tasked to enter an arena destroying as many targets as possible in a set amount of time. One attempt is not enough to get the job done. Luckily, through some kind of futuristic science, you are morphed into a new avatar and time is rewound so you can play alongside the first avatar. In the end you will be controlling the final vessel while 3 previous Time Rifters simultaneously play alongside you.
It takes strategy and planning to destroy all of the targets. A variety of weapons are available to choose from and collecting gold allows you to upgrade them in between each round. A little planning on what and when a specific firearm is used and how it is upgraded is an important decision that affects the final outcome. The thinking does not stop there as you must also plan on how you will navigate through each arena destroying the square blocks. Shooting random areas commando style will net you a low score with previous avatars attacking the same targets that are no longer there.

Graphics/Sound/Performance
Time Rifters runs fantastic on the Oculus Rift. No screen tearing, no jitters, and a consistent high FPS count resulting in a wonderful motion sick free experience. The graphics really come alive when looking through the Rift and the art style is well suited for a VR experience. The menus are superb and easy to navigate while giving a fresh style to the game. It also looks and runs great on a standard monitor though I would prefer a wider field of view. The soundtrack is also worth noting as it provides a catchy upbeat tempo that matches the play style.

Controls
Controls are a breeze whether using, a controller, mouse and keyboard, or the Oculus Rift. Everything feels just how any quality FPS game should feel. Aiming with the Rift is done by simply looking at where you want the reticule. It works perfectly and I cannot detect any delay in movement. I would like to see more FPS titles using this control method.

Multiplayer
This title has been billed as a multiplayer game where you control all the players yourself. This means that a traditional online multiplayer mode is not included. It does offer what is called “replay mode”. This is accomplished with a player playing the first two avatars and uploading to Steam Workshop so a second player can play the second two avatars. In an age where a majority of online multiplayer games are dead before they even get started, I think this is a fantastic idea that works perfectly with the gameplay. It sure beats hanging around in an empty lobby in the hopes that somebody might join.

Conclusion:
My biggest gripe is that Time Rifters is a bit light on content. The Steam Workshop is a novel idea that hopefully will catch on adding some additional entertainment value. I would have also liked to see a proper scoring system with leader boards and more than one difficulty level as the game seems a bit on the easy side. These two things would have gone a long way.
Still, the low asking price for the content available is fair. It’s well polished and has fresh ideas. Time Rifters is enjoyable using a standard display but simply a must buy for anyone owning an Oculus Rift. Since the launch of the Oculus Rift most of the available "games" fall into one of three categories. It is either a small snippet of a demo like Dread Halls, a shallow novelty experience like Riftcoaster, or a previously made game with Rift support shoe horned in. I have had tons of fun with all three categories but I have been left wondering when we will start seeing "real" VR games. And now we are. Bravo Proton Studio.
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