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cbale2000 最近的评测

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有 2 人觉得这篇评测有价值
总时数 9.4 小时 (评测时 4.6 小时)
抢先体验版本评测
I want to like this game, I really do, but the poor performance makes it nearly unplayable.
I have a decent PC (i7-7800X, RTX 3080, 64GB RAM, and the game is running on an NVME SSD), and if I build a ship with more than like 20 parts on it, the game drops to like 5 FPS, adjusting graphics settings does little to help.

I experienced similar issues in KSP1 with much larger ships (though not nearly as bad), from my understanding it's due to the game engine relying on a single CPU core for simulation physics calculations. It's 2023 guys, everyone has multi-core CPUs, take advantage of them already!

It looks great, and I love the idea of the game, and the limited gameplay I can get from <25 part ships is great, I'd just like to be able to actually... you know, play the rest of it at some point.
发布于 2023 年 11 月 21 日。
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总时数 8.9 小时
Pros:
C&C + Red Alert are excellent classic RTS games and the graphical updates really bring them up to 2020 standards.
Definitely worth playing if you're into RTS games, and especially if you've played C&C games before.

Cons:
I personally would have preferred a remake or Tiberium Sun or Red Alert 2, by far the best games in the series in my opinion.
发布于 2020 年 11 月 26 日。
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有 3 人觉得这篇评测有价值
总时数 66.8 小时 (评测时 14.1 小时)
As someone who started playing Ace Combat games back when AC4 was released on the PS2, Ace Combat 7 is a much needed return to the classic AC style of gameplay, and seeing it come to the PC is refreshing, especially since I haven't bought a console in the past 10 years and had no plans to start now.

Overall, the gameplay is very reminiscent of the "Big 3" AC games (AC 4,5, & Zero). Gone are the finicky mechanics from some other recent games (DFM) with the only major new feature being the addition of "High-G Turns" which is implemented well and adds a new level of depth to dogfights. The new tech tree implementation is a interesting new feature, though the way its set up does limit your aircraft selection due to prerequisites for higher-tier aircraft. The "Parts" feature is also interesting and adds a bit of strategy to aircraft selection, while allowing flexibility on a given airframe.

Now, there have been a lot of complaints about the lack of support for HOTAS Joysticks (short of a select few models no one has), and while this is very disappointing (especially considering how easy it is to enable custom control mapping on a PC), I will say that though I couldn't use my Saitek x52 Pro, I was fortunate in that I already had a Logitech F310 controller that works FLAWLESSLY (almost identical to what the controls would be on a Playstation).

The storyline consists of 20 missions, but it feels much longer than you would expect since basically every mission has a "Mission Update" midway through. The cutscenes take an almost AC4 approach to storytelling as they don't directly relate to the players character, but still provides context to the rest of the war in an interesting way. The story mode is also surprisingly difficult compared to previous games, even on easy mode I found myself dying in unexpected ways (but not in any way that felt like a "cheap shot" on the part of the game). While the added challenge is nice, I do wish the game had a few more "checkpoints" as the missions can be quite long and dying late in a mission can result in having to redo 10 minutes or more of gameplay.

In my opinion, the multiplayer is a far better than any previous Ace Combat multiplayer I've tried. The devs seem to have struck a decent balance between balancing aircraft performance and accommodating differences in skill. The "Parts" feature I mentioned above also has the additional effect of allowing players to customize their aircraft so that even if two players are flying the same plane, the performance characteristics may vary substantially. Additionally, the ability for game hosts to set "point limits" restricting the available aircraft allow for players to compete using lower-tier planes without being absolutely destroyed by the one guy that shows up in an X-02. My one complaint is the lack of a multiplayer Coop mode, which would have been a nice addition and something the community has asked for for a LONG time.

Overall, I am thoroughly enjoying Ace Combat 7, and definitely recommend it, especially to anyone who was a fan of previous Ace Combat games.
发布于 2019 年 2 月 6 日。
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总时数 29.2 小时 (评测时 18.7 小时)
Wow, I cannot believe I didn't come across this game sooner, and it surprises me even more that there are so many negative reviews (I have to assume most of them are from people who played the Early Access version). I found Vector Thrust in passing on Steam a few times but never paid much attention, especially after seeing the “Mixed” review summary. I picked it up when it went on sale just to give it a try, and I'm sorry now that I didn't get it sooner.


As someone who loves the Arcade Air Combat genre, but abandoned consoles after the PS2, I've been looking for a decent PC game in this category for probably the last 10 years. There have been a few attempts (including that abomination that was the "Ace Combat: AH" PC port), but nothing really ever met the mark... until I found this.

Vector thrust has everything you could want when it comes to arcade-style air combat: Lots of planes to choose from, lots of targets to shoot, and LOTS of ammo to shoot with. The interface is familiar to those who have played other games in the genre, and the controls are fully customizable, including support for a wide variety of controller and joystick options (though the keyboard controls are actually surprisingly good for a PC flight game too). On top of all that, the developers have gone out of their way to make the game extremely moddable, and even include an in-game editor for making custom missions. While the game does have Steam Workshop support, there is far more content available from other sites like ModDB that add to the experience of the game.


Now, all that said, it isn't perfect, there are a few gripes I have with the game; I'm not a huge fan of the Cell Shading art style, though honestly I stop noticing it after the first few minutes. A few of the missions have some minor bugs, that may cause you to have to replay them occasionally, and sometimes the mission objectives are not particularly clear (like when you are told to fly to a waypoint, but then fail the mission for flying out of the area when you go a bit too far). The graphics are lackluster (especially ground textures) for a modern PC game, and whoever decided on the "actually zero-visibility" for the desert mission needs to be smacked (you literally cannot see anything outside the plane, at any altitude, for the entire mission, it’s REALLY boring). The dialog is long and drawn out far more than needed (especially the briefings and debriefings), and the storyline is confusing (lacking any sort of context for the events that occur, or the factions involved), uninteresting, and, as longtime fans of Ace Combat may notice, a direct copy off of the plot of Ace Combat Zero (minus back-story and plus a few twists). My final, most frustrating complaint though, is that the game has probably over 100 aircraft built-in that you can unlock for "challenges", but only about 10 of them appear to be actually useable in the campaign or skirmishes (unless I'm just bad and missing some trigger to unlock more after I played through the whole thing).


But even with all its shortfalls, Vector Thrust has gotten me back into a genre that I haven't played in years, and I'm thoroughly enjoying playing through it. I hope the developers continue to give the game a little love where it needed, and I wish there was still a more active community (I suspect they made the mistake of over-advertising the Early Access version, and turned people off with all the, now mostly fixed, bugs), because Vector Thrust has a lot of potential, and the community content that actually IS out there is great!... I just wish I could get a few people to join my (or anyone’s) multiplayer server every now and then.


Overall, I would recommend this to anyone interested in Arcade Air Combat games, and emphatically recommend to anyone who has enjoyed other games in the genre before!
发布于 2016 年 10 月 17 日。
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总时数 60.3 小时 (评测时 19.3 小时)
I got this game for free as a Kickstarter supporter, but even I can see that this version of the game shouldn't be more than a $5 DLC, it is by far not a standalone game. It's definately a good upgrade from Planetary Annihilation, but not worth paying for at the current price if you already own PA.

Basically, they added 1 new unit to each unit type and tech level, there are also 4 new endgame units and 1 new endgame structure, all of which you will almost never use because there are quicker and easier ways to kill your enemies. There are a few nice UI upgrades from standard PA too, but nothing significant. And that's basically the only difference between this an PA.

TL;DR: If you don't already own PA, this is the game for you. If you do already own PA, wait for a REALLY good sale.
发布于 2015 年 8 月 22 日。
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总时数 1,542.3 小时 (评测时 66.7 小时)
抢先体验版本评测
Still very Work In Progress, but a great game so far. Can't wait to see what the guys at Facepunch do with this next!
发布于 2013 年 12 月 11 日。
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总时数 7.6 小时
I absolutely love the Ace Combat Franchise, its my favorite series of games of all time. As such I was excited when the latest game was released for PC, but that excitement quickly turned to frustration as I realised just how poorly ported from the console the game was.

Leave any notions of how the game is supposed to work behind, because not even a controller will make this game playable. I've tried three different control configurations and none have worked like they should. Between the bugs and poor custom key/button-mapping, this is by far the worst console port of and game I have ever played.

As a huge fan of Ace Combat, I really wanted to like this game, and if it worked right, I'm sure I would... but it doesn't, so I can't. =/
发布于 2013 年 10 月 8 日。 最后编辑于 2015 年 5 月 24 日。
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总时数 35.8 小时
If you own Tropico 3, don't bother getting 4. It's basically the exact same game (they even use the exact same models for almost all of the buildings) except they added like 5 new structures and a less user-friendly interface.

This could hardly be considered an expansion to Tropico 3, let alone its own game.
发布于 2013 年 7 月 20 日。 最后编辑于 2014 年 8 月 19 日。
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总时数 2,408.9 小时 (评测时 34.5 小时)
A lot more fun than I thought it was going to be. It's like the Garry's Mod of space ships. A surprisingly good game for an Alpha, can't wait to see what they do with it going forward.
发布于 2013 年 7 月 17 日。
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总时数 1.0 小时
Seriously, don't buy this, unless your getting it for a 2 year old kid. I got this in some game pack a while back and only start it up to do steam sale achievements. This most recent one I couldn't even finish because the game is just SO BAD, it hurts to play it for more than 60 seconds at a time. If you want cheap entertainment, go play a game of solitaire, because its more fun than this is.
发布于 2011 年 12 月 22 日。 最后编辑于 2014 年 8 月 19 日。
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