Mmmm... Prozac...
Computer Trespassing! Computer Trespassing! COMPUTER TRESPASSING!
Профила на ProzacПоследно на линия: преди 10 ч. и 26 минути

I think, therefore, I am well thought out, like when you are removed from cryogenic freezing.
Computer Trespassing! Computer Trespassing! COMPUTER TRESPASSING!
Профила на Prozac
Scarlett delivers memorable locations and zany questing in the BL2 style. After finishing it, I can't imagine BL2 without it, which is just about the highest praise any DLC can receive. Not only are the environments extremely impressive, the Sandskiff vehicles are a total blast to pilot since they allow keyboard strafing for proper maneuverability.
The couple new NPCs are great personalities, even if they are basically there just to direct you to your next quest. And a few of the music tracks are truly epic, if underutilized. The DLC does get a bit fetch questy from time to time, but overall Scarlett is a very worthy DLC that fits perfectly into the BL2 universe. It will be enjoyable to come back to Oasis to visit between main quest playthroughs with many a character to come!
Although BL2 tries to sell itself as a carnage filled gun-fest, its true triumph is its artistically enthralling world jam-packed with wildly creative content. Torchlight II has more rewarding loot and Bulletstorm has better gunplay, but if you want a wacky trip across diverse and detailed environments full of quirky characters, distinct enemies, and a smorgasbord of loot, only BL2 will satisfy.
Despite a long list of issues, why do I still love BL2? Because it is wonderfully imaginative from start to finish, every location is a work of art, and the quests are consistently high quality. BL2 is a tremendous artistic achievement every FPS/RPG fan should play.
Sequence is a fun but simple DDR-style rhythm game with just enough uniqueness to keep the 10 hours it takes to reach 100% completion interesting. Its voice acted narrative, level-up system, and loot and inventory elements help it rise above its fundamentally repetitive nature. Several NPCs have some really great dialogue, which kept me eager to push through to the next story scene.
It would have been nice to have a lot more variety in the music, but thankfully the handful of tracks, especially Ronald Jankee’s work, are all great. Considering only two people made the game (and it only cost me $1.25), Sequence was and is a memorable experience worth playing.