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Recent reviews by "Bob" the Space Cadet

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Showing 1-10 of 78 entries
3 people found this review helpful
2 people found this review funny
7.9 hrs on record
Must deliver pizza at all costs! Crazy Taxi meets Rampage. Lots of good humour, even if it is a little CHEESY ( ͡° ͜ʖ ͡°)
Posted November 21, 2018.
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7 people found this review helpful
0.7 hrs on record
Looks great from the screenshots but that's about as far as my appreciation for Talewind goes. If you were hoping for a video game the quality of the anime "Nausicaa", this isn't it.

Talewind is just not that fun to play. Animations are so-so. The story isn't compelling at all (some guy just tells you the wind is going away and off you go to the right of the screen). The sound effects and music are, to be honest, pretty terrible. There's no voiced dialogue that I encountered, and while voice-overs aren't required, they do add depth to a game. It seems like all the effort in making Talewind was put into textures and the rest was hastily cobbled together.

I played past the first two bosses and felt I'd seen enough after that. I haven't felt this disappointed in a game for a while because Talewind just had so much promise from the way it looked. I hope that WindLimit will keep making games and keep trying to meet their full potential.

Give Talewind a miss. Even on sale. Instead try playing "A boy and his blob" or "Owlboy". Sorry WindLimit.
Posted October 3, 2018.
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6 people found this review helpful
20.5 hrs on record (20.1 hrs at review time)
A Boy and His Blob is a charming puzzle platformer with a surprising amount of depth. It looks as though it's a children's cartoon, but I'm not sure if a young child could finish this game without help. Some of the puzzling aspects (particularly within the challenge levels) require a bit of thinking, precise timing, and well placed jumps.

Gameplay mainly consists of feeding the friendly blob a variety of jelly beans which make the blob turn into an object (trampoline, ladder, rocket, etc.) needed to overcome obstacles or thwart evil blobs. You're given a specific set of beans to work with for each level, so there is generally an intended way to get around each obstacle, and because of this the level design is pretty well thought out and very intentionally crafted in a certain way.

I'd recommend using a controller to play A Boy and His Blob; I used an 8BitDo SF30 Pro, and it really felt like I was playing a classic console game. I'd definitely recommend purchasing this game, even at full price, and definitely when it's discounted (about the price of a cup of coffee).

Also, there is a button just for hugging the blob... so...
Posted July 17, 2018. Last edited July 17, 2018.
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36 people found this review helpful
1 person found this review funny
28.2 hrs on record (26.4 hrs at review time)
I was drawn in by the unique style of Apotheon, but I found it hard to get into. The plot is a pretty good take on classical mythology with the gods abandoning your village and leaving all humans to die. It's up to you to take back their blessings by force. That puts Apotheon off to a damn good start.

The real barrier for me was that I just found the gameplay itself a bit clunky and the weapon inventory to be a bit of a nightmare. You'll end up with seemingly hundreds of weapons which all break rather too quickly, and despite being able to carry all this stuff you are limited to seemingly arbitrary amounts of certain things, like 10 javelins. You can't pick up an eleventh javelin, but please do feel free to pick up all these various other types of spears. It makes no sense.

Things started to get good when I realised these things:
1) Weapons break easily, but there are tonnes to be found, so just keep using whatever is fun.
2) You can pause the game, go to inventory and take your time selecting which weapon to next use, mid-fight, after your trusty "whatever" inevitably breaks.
3) You can throw any melee weapon (okay not so important, but it's just kind of a fun bonus).

Sure, Apotheon is a little clunky, but it's a nicely designed game where you get to carry a veritable weapon shop around on your back as you run around slaying everything that moves on Mount Olympus. Some seriously good old-fashioned fun to be had here, and works very well with an Xbox compatible controller. I'm really glad I gave Apotheon a chance because in the end it was a very rewarding experience.
Posted June 21, 2018. Last edited June 21, 2018.
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65 people found this review helpful
3 people found this review funny
20.6 hrs on record
I really enjoyed Styx at the start. Styx is what a stealth game should be. If you're discovered you can't just easily fight your way out (well, you can, but it's not like Assassin's Creed where you can just kill 20 guys and walk away untouched), so there's a real incentive to not be caught. This is the part Styx got right. The parts it got wrong (mostly stemming from poor controls or physics) just make it too frustrating for me to bother finishing. I kept picking Styx up and putting it down, telling myself I'd finish it one day, but I'd I just can't be bothered anymore as it has turned into a chore.

At first I enjoyed that climbing in Styx isn't just a "hold this button and parkour all the things" type of experience, but it can just be really frustrating trying to grab ledges and get down on a ledge to hang out of sight. I don't expect an auto-climb button, but I want to be able to lower myself onto a ledge and reach out to grab something when I'm falling.

It's great that you can do muffled kills and stealthily drag a body away and hide it in a cupboard or something, but it's not great when you do a muffled kill, and the physics glitches out sending the corpse flying across the room and alerting everyone in the area, who then make a beeline for you. In one particular area there are giant beetles that detect sounds and I kept experiencing this corpse flying glitch, which would not only bring all the guards to me, but the beetles would travel to me from another level. I could have dealt with that, but I guess the beetles are on the same payroll as the guards because they wouldn't go after them despite all their noisemaking; which seemed terribly inconsistent.

In short Styx is a great idea of a game, but it's just not polished enough to make it enjoyable. If you're a hardcore stealth fan you may enjoy this, but just be aware that buggy physics will likely make it a frustrating experience.
Posted June 4, 2018. Last edited June 4, 2018.
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5 people found this review helpful
1 person found this review funny
43.7 hrs on record (39.2 hrs at review time)
I'm so bad at this game but every now and then I come back to give it another shot. In Don't Starve, even losing is fun... but I can only handle so much fun.

...I wonder what winning feels like?
Posted November 24, 2017.
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22 people found this review helpful
38.9 hrs on record (38.1 hrs at review time)
Castlevania: Lords of Shadow still looks great for a game released in 2013, and it runs surprisingly well on my low spec i3 laptop. Top notch voice acting from Robert Carlyle and Patrick Stewart, good musical score, immersive environments, sheer hack and slash fun with a chain-whip, and the climbing is actually pretty good. It played really well with my FC30 Pro xinput compatible controller too.

There's a lot to love about this game, but the camera is not one of those things. I get that a fixed position camera was chosen to give the game a more cinematic quality, but I'd rather be fighting a badly implemented camera that I can control with the right thumb stick on my controller than having no manual camera rotation at all.

The only other negative is that the bonus DLC content included in the "Ultimate Edition" felt a bit sloppy. These extra chapters use concept art animated into cut-scenes, force you to play as another not-very good character for some sections, and has some of the worst fixed positions for the camera in the game. Ultimately the bonus content felt like a let-down after a game that got so much right.

Castlevania: Lords of Shadow is a great game if you can deal with the use of a fixed position camera. I did, but only just.
Posted October 5, 2017. Last edited October 5, 2017.
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7 people found this review helpful
13.6 hrs on record (9.7 hrs at review time)
Overall I just felt like Zombie Vikings was an attempt by Zoink at taking what Behemoth's Castle Crashers did, and making it more fleshed out by adding better graphics, more story, more cut-scenes, and voice acting. It was a good effort, but overall there just wasn't enough polish to make all this extra stuff actually good.

Zombie Vikings looks nice, but it was pretty buggy on my i3 laptop even though it appeared to meet the required specs. Every object on screen would shake around like crazy and the game was basically impossible to play. Setting the graphics options to low stopped the shaking and made the game play smoothly, but the options revert every time I load the game, and it doesn't seem like the game is being actively updated as I've finished the game and still haven't had a response on this bug.

The humour in Zombie Vikings was worse than the graphical bugs. Absolutely groan inducing, and my standards for humour are pretty low.

Game play is alright, though attacks are fairly basic, and although there's a wide variety of weapons and other items to use, there were only a few I actually felt were worth using.

My recommendation? Play Castle Crashers instead. Sorry Zoink.
Posted September 24, 2017. Last edited September 24, 2017.
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8 people found this review helpful
4 people found this review funny
4.8 hrs on record
Tender Loving Care is more movie than game. Answer some questionnaires, and the "game" will show you the next part of the movie that it has determined someone with your type of mind would want to see. It sounds like a good idea on paper, but the "game" is executed so poorly, starting with the fact that it's essentially an interactive movie that you cannot watch in full screen (even with alt+enter).

The problem I found with the whole "showing you what you want to see" deal is that there only appear to be three different endings, and all the scenes in between have only very slight variations. On top of this, after browsing through the video files in the game's directory, it seemed I was presented with the version I would have been least likely to choose, so "what would you like to see so-and-so do" would have been much more appropriate than the pseudo-psychiatric nonsense that is actually used.

In between the cringe-worthy movie clips and seemingly pointless questions, you get to "explore" the house, in a very limited way and interacting with a very limited set of objects, which quickly becomes a tedious chore.

The one saving grace I was really hoping for was that by the end of -Tender Loving Care, it would have built a detailed psychological profile on me. Instead it said I was a weirdo, regurgitated a couple of the answers I gave, and suggested I try acupuncture.
Posted August 15, 2017.
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7 people found this review helpful
6.7 hrs on record
Jotun is a third person action adventure game with a focus on tough boss-fights.

The basic premise is that you're dead, and you have to impress the gods by beating the snot out of them. Gameplay consists of looking around an area for some special abilities and health container upgrades, and picking up some magic runes which grant access to a boss fight. Complete all the boss fights and gain access to the final boss fight to finish the game.

Jotun is nicely animated with a kind of old-school Disney feel, but with a Norse god theme. The Icelandic voice-over is stylistically the most appealing part of the game for me - it made it feel very authentic, and was just really interesting and easy on the ears. The story told through the voice-over is pretty simple, but gives a bit of insight into Norse mythology.

Jotun can be played on a pretty modest machine; I played it on an i3 laptop and battery drain was quite low. It also works well with an X-Box compatible controller; I played using an FC-30 PRO and didn't have to do any setup.

I'm not sure if I'd recommend Jotun at the full price of $14.99USD; I'd say buy it at $5.00USD or less. I managed to pick it up for free as part of the promotion for Thunder Lotus's new game Sundered, and it's hard not to be impressed with a dev/publisher that does something like that.
Posted August 1, 2017.
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Showing 1-10 of 78 entries