Do whatever you want, Be BACON! Bacon Rules!
STICK TO THE PLAN!!! HP > 0 = VICTORY
Here are the rules: Stay true to your fellow bacon. Thats it!!!!
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Chris
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Peace through power!
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-If a regular Boy survives long enough (or is not killed by his fellows because he is seen as a threat), he can move on to the next level of his career. Most titles can be easily discerned by whatever prefix they have. For example: a Big-Mek is obviously better than just a Mek. If an Ork reaches this stage of his career he can be known as Deff X. X being whatever it is that he does. Such as a Driva (Ork who is obsessed with driving large, fast, loud vehicles) becomes a Deff Driva. This prefix is also used to describe various techologies. Particularly deadly weapons can be easily identified by the way the Orks speak of them. An example being a Beamy Gun (Ork equivalent of an anti-vehicle Lascannon) is a lesser version of a Beamy Deff-gun. Using what you have learned about the titles Big and Deff, you can see that anything wearing the prefix Big, is quite obviously better than anything not wearing said prefix. Because Bigger is Better to Orks. These are just two of many Ork titles.
-Above Runtz are the common and most numerous: Da Boyz. This is where you find the first social divide among the Orks. When an Ork grows large enough (usually takes about a week), he becomes One uf Da Boyz, and begins his career in whatever tradeskill he was born to do. For example: It is common knowledge that an Ork is born knowing how to do whatever it will do when it matures. When he stops being so runty, he will become whatever it is he was born to be, Such as a Mekboy (Ork technology specialist), a Burnaboy (Ork infatuated with fire and flame based weaponry), a Flyboy (Ork pilot), or even just a regular old hand to hand fighter which can go by one of many names (Choppa, Stompy, Crazy-git).
The Ork classifies various things with oddly unified names and castes. Orks who have never encountered one another, such as from two different tribes on two different sides of a subsector, will have the same names for the same things even though they have never once communicated with one another. Here are a few examples of social classifications for Orks going from least to greatest.
-The smallest and menial workers and slaves (and even food), are known as Grotz or Gretchins. It is also rumored that these creatures actually created the larger, fully grown Orks. Grotz are responsible for the sweeping majority of contruction and labor amongst the Ork culture.
-The next level of Ork is known as Da Runtz. They are not a member of the Grot sub-species, but are not quite large enough to be "One uf da Boyz". Runtz usually end up in service to the larger Orks, most of the time it is indentured labor, because their choices are serve the larger Orks, or be killed by the larger Orks.
-The smallest and menial workers and slaves (and even food), are known as Grotz or Gretchins. It is also rumored that these creatures actually created the larger, fully grown Orks. Grotz are responsible for the sweeping majority of contruction and labor amongst the Ork culture.
-The next level of Ork is known as Da Runtz. They are not a member of the Grot sub-species, but are not quite large enough to be "One uf da Boyz". Runtz usually end up in service to the larger Orks, most of the time it is indentured labor, because their choices are serve the larger Orks, or be killed by the larger Orks.
The function of Ork is to difficult to understand to the mind of a human being. We are too prone to try and predict an outcome to everything we encounter. In fact, a portion of our scientific method is the reproduction of similar outcomes to similar experiments. The Ork, on the other hand, skips the experimentation process alltogether, he goes from Hypothesis to Law in as little as much time as it takes him to construct a device and put it into use. This can be especially dangerous for those who seek to combat the Orks, an example is as follows. To assume an Ork is disarmed and defenseless is a foolish endeavor, because the Ork can take something that a man would regard as a piece of twisted junk, and turn it into an instrument of death. To the man, it is refuse, but to an Ork, its a Choppa.
The Ork was a slow to develop, savage and primative race untill the invention of Orky technology, if you could call it that. Infact, Orky technology could be easily and accuratley described as taking a piece of already functional technology, sure of its practical uses and purpose, and making a complete and utter parody of that piece of tech. If the object in question is something designed to be in motion (examples being a vehicle, projectile or even an eating utensile), it must be painted red. This appeals to the peculiar sense of Ork superstition known as 'Bein Orky. If the object in question is not designed to be in motion but has an equally essential function (examples being a chair, furniture or a cage to 'old humies), then it must be fashioned with small piece of irregularly shaped metal painted in whichever color that particular tribe of Ork comes from. The process of adding "shiny bitz" to an object also appeals to the average dogmatic Ork superstition as making it lucky.
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