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Gameplay Stats
Member since:
February 17, 2006
Steam Rating:
10
Playing time:
91.1 hrs past 2 weeks
Left 4 Dead
70.1 hrs / 3954.7 hrs
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Shank 2
11 hrs / 11 hrs
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Aliens vs. Predator
3.2 hrs / 19.4 hrs
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Crysis 2
3.2 hrs / 60.5 hrs
Nuclear Dawn
2.9 hrs / 35.9 hrs
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Call of Duty: Black Ops
0.4 hrs / 146.7 hrs
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Steam Profile

Bindal

Profile _

<insert funny headline here>

Essen, Nordrhein-Westfalen, Germany 

Zoey! <3


Comments _
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Fummelraupe posted on January 28, 2012 @ 6:53am
Hey wenn du willst, können wir ja mal Killing Floor zusammen zoggen :)
 
Raoul[GER] posted on January 02, 2012 @ 3:00pm
jez hast du wieder das bild von zoey mit wallhack (sie kann durch haare schauen woooohhhhhh)
 
Raoul[GER] posted on January 01, 2012 @ 9:05am
lol dein bild is zoey in nem heavy kostüm (team rot), am arm sieht man sogar munitionsgürtel xD
 
kai.tybora posted on December 14, 2011 @ 7:04am
hallo
 
Ryan posted on December 04, 2011 @ 1:16am
Aye, I saw your posting about the last stand into campaign poll on the steam forums, I'm impressed, smartess guy on the whole thread.
 
.::Impossible::. posted on December 01, 2011 @ 4:33am
Ich kompiliere das Video neu, aber Ich musste in die Schule zurück gehen(ja, wirklich). Ich werde in ca. 2 stunden zurück.


Groups _
L4D2 on L4D - Public
698 Members  |  93 In-Game  |  231 Online  |  0 In Group Chat

Porting the L4D2 campaigns to Left 4 Dead

The goals of this project are to serve as a proof of concept, proving that Valve could have easily made the new maps in the original game, and to strenghten the L4D playerbase with new content, while taking this content from the sequel, ironically to Valve's similar actions against Left 4 Dead.

We have no release date, but we are aiming to release around the same time Valve ports the L4D campaigns to L4D2.

This is the status of the project:

Work done :
- Ported all models and textures.
- Created a L4D2 map-support package
- Jukebox fully working
- Ported near all maps in Left 4 Dead (1)
- All maps are compileable
- Gauntlet events now fully work(Thanks to Impossible)
- Fixed area portal bugs
- Working "item carrying" system, which can be used for the gas cans in Hard Rain, the Gnome in Dark Carnival, the Cola in Dead Center etc.
- Changed the campaign posters so they represent the L4D survivors
- Fixed Dynamic Car Alarms in all maps

To-do list:
- Unlock all roofs for versus
- Add survival mode to all maps (some are already done)
- Hide some easter eggs
- Make fully working nav meshes
- Fix fall damage in some areas
- Add custom particles
- Fully implement all custom items(cola, gnome etc.)
- Make the game remember the weapon statuses on the way back in Hard Rain

If you can help us with any of these tasks and would like to join the team, feel free to contact any of the team members:
Dani, Impossible, Bindal, Rayman or Luke P.

Visit L4D2 on L4D's profile

mods.de - Public
1,181 Members  |  34 In-Game  |  141 Online  |  3 In Group Chat

L4DMods - Public
3,720 Members  |  166 In-Game  |  832 Online  |  0 In Group Chat


Games recommended by Bindal _

Probably one of the best RTS/FPS-Hybrids out there. While not perfect, still fun to play and with developers, who got open ears to suggestions.

Worth every cent. Or penny. Or whatever-your-currency-is.

Leave a comment December 27th, 2011 @ 10:04am

A great sequel of a great series - even the "Horror"-aspect is somewhat lacking, the Coop-part balances that out by far.

Leave a comment July 3rd, 2011 @ 10:45am


View all 1 comment November 20th, 2010 @ 5:24am