Source SDK
Member since:
November 12, 2004
Steam Rating:
4.6 - Master of Nothing
Playing time:
14.7 hrs past 2 weeks
2. Counter-Strike: Source
4.8 hrs
3. The Wonderful End of the World Demo
0.1 hrs
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Baxayaun
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SDK-Project
Enrique Colinet Morales
Madrid, Madrid, Spain 
Hi mates! I'm Enrique Colinet (Baxayaun), by now I'm living in Madrid and working at Pyro Studios (Very well known for creating Commandos saga). I'm also known for some spanish videotutorials about how to use Valve Hammer Editor, a bunch of mid-quality maps and the roots of my pride in Source's world: my beloved SDK-Project.
One year ago I wondered if creating mods for Half-Life 2 was just possible through programming or there was another easier way. The answer was in the new, simple and amazing Input/Output system Hammer Editor included for Half-Life 2. After some experiments and hundreds of hours, I was able to create whole games just with this mapping tool: BlockStorm, Baxmageddon, Marble Madness Source, Xen Invaders, Foozball Fever, Aerobatics and Ouija are some of those examples. Take a look on my website, you will find it very interesting. ;)
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SDK-Project
82 Members
0 Chatting, 5 In-Game, 18 Online
As usual in history, SDK-Project was born accidentally. One day I realized how many possibilities new Valve Hammer Editor had compared with the old version. The new Input/Output system was simply amazing. I started to play with this system making some small experiments until the moment I thought: why not making a mod?Of course its COMPLETELY IMPOSSIBLE make mods such Garrys Mod or Dystopia just using entities and their Inputs/Outputs, but its COMPLETELY POSSIBLE make another kind of games. You have just to control your imagination, because sometimes flies.So, the big challenge here is to create mods NOT USING ANY CODE. That means that all the games related with this website havent been modified at any moment by code, all youll see in SDK-Project is the result of a bunch of entities mixed to create a game experience.
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