Grant   United States
I am no longer workshopping, as it has become too difficult to continue.

I do not accept random friend requests. If you need to contact me, please check the info box below.

As a rule, I usually only keep people I know in real life on my friends list. Help requests are only temporary.
Currently Offline
Last Online 3 hrs, 44 mins ago
I will no longer be adding new additions to the workshop. I will still support old models, if necessary. I could return in the future, should my issues resolve themselves, but until then, my workshop is closed. My workshop items will remain up and public.

GameBanana Skins:

Current Projects

Help Requests
Help requests are not available at this time.

Want To Make Models?
If you're interested in making 3D content for Source Engine, the Workshop, or just asset creation in general, I've provided a few links to the necessary tools and helpful tutorials. If you want to jump straight into making TF2 items or general Source content, the HellJumper tutorial below is the place to start. This is how I got started, and it should give any aspiring content creator a decent starting point.


Blender Basics:
General Blender Tutorials:
HellJumper's Blender 2.5 Modeling Tutorial for TF2:
How a Gun Gets Made:
Valve Developer Community:

Asset Usage Rights(SFM, GMod, SourceMod, Source Engine, Copyright)
All assets uploaded to the SFM or GMod workshop are fair use for whatever project you have in mind. Redistributing these assets outside of the workshop is frowned upon, unless you gain permission first. Selling these assets is unacceptable.

Repackaging/Reusing Assets(Hammer Maps, Prop packs, Scripted Entites)
Any assets that are repackaged(baked to a map, wired to GMod scripted entity, or included in a server pack/prop pack for redistribution) are perfectly acceptable. However, be sure to link back to the original GMod or SFM submission where you got your assets. Failure to do so may result in a violation of the Steam TOS, and might get you in trouble. A simple link on your submission is all you need.

Saves and dupes are excluded from this clause.

I will not require any sort of credit or compensation for their use. Linking back to the original submission's workshop page or my SFM workshop is appreciated, though not required. Should your entry win while using one or more of my assets, I will not seek a Saxxy from your entry. It's your animation work, not mine.

Non-Saxxy contests using SFM
It's the same rules as the Saxxy's. I will not seek a share of any contest that rewards a monetary, physical, or virtual prize.

For Source Engine projects
You will need to get permission before you port assets to GMod or Source Mod. Failing to do so is a violation of the Steam TOS, and could potentially get you flagged by moderators. Just leave a comment here if you are seeking permission to perform a port or integrating assets into a mod.

At the time being, I do not allow assets to be used in paid Source Engine games.

Using my assets for projects outside the scope of Source Engine is currently frowned upon. This mainly includes porting assets to other engines(Unreal, Unity, etc). This can be negotiated, though I would prefer they stay in Source for the time being.

Any asset on the SFM/GMod workshop that utilizes or contains a copyright will be listed near the bottom of the submission with the copyright holder(If I can figure out who owns the copyright). If you are the copyright holder of a particular asset, you are free to use the asset for non-profit or commercial ventures. It's not my intellectual property, it's yours. If you want to make something with it and sell it, you are free to do so.

At this time, I do not modify, port, and upload assets that were not made solely by me. Requests for rips or ports will be ignored.

Recent Activity

16.8 hrs on record
last played on Oct 18
13.6 hrs on record
last played on Oct 7
21 hrs on record
last played on Oct 6
Astute Oct 9 @ 3:40pm 
The gravestone is listed as prp_gravestone_2016.mdl

Watch this video from where it starts, it will show you how to add models into your scene. Simply type prp_gravestone_2016.mdl into the "Filter" box inside the Add New Model window.

If you haven't watched the tutorial videos for SFM, I highly recommend starting at the beginning.
FunkeFRAZ Oct 9 @ 9:09am 
Astute Oct 8 @ 6:13pm 
I'm not sure I understand. Do you mean, you have downloaded the model, and don't know how to add it to SFM?
FunkeFRAZ Oct 8 @ 11:36am 
How do you add the grave stone in in sfm??
Lil alan56 Oct 6 @ 5:19pm 
Pls make the wall of flesh and king slime for gmod and SFM plz
Astute Oct 6 @ 3:14pm 
Sure, you can always make requests. I record them to a list, assuming I'm able to do them. Requests, however, are not guarentees. It's possible I might not get to them.