3 people found this review helpful
Recommended
0.0 hrs last two weeks / 159.6 hrs on record (118.1 hrs at review time)
Posted: Jul 11, 2014 @ 3:09pm
Updated: Aug 3, 2014 @ 5:49am

An interesting game which has quite the potential. I found the storyline part to be rather short and possibly rushed which I found to be a little sad. There are however other small story quests with other races that can be played during and after the story line. For the most part it is well balanced excepting when you cannot immediately identify what class of ship in the info bit. Overall a great game with lots of potential for expansion by modders.

Additional; The Hub plot I have found to be quite good as it gives you a chance to cap Terran ships without the added Osaka class ships that are gunning for ya. The Player HQ makes a return and is sweet as like the last time. I found the Aran to be way under powered as far as it's movement went and personally think that the ship ought to have had a similar function as the shipyard as far as repairs go.

The shady business plot and the Corporation Troubles were sadly rather lacklusture as it looks very much like they pinched the quests from modders without the voicing. The Shady business one is, as a commenter mentioned, difficult. Haven't finished it yet but think maybe it could have been added in after the breaking grounds one where you get your own sector, which I found sweet but again sadly lacklusture as one side borders a warzone and the other pirates. I think maybe they ought to have swapped the pirate sector with either a Commonwealth Sector or maybe an empty sector for travelling traders as the large amount of mining resources makes it perfect for a MASSIVE complex and a perfect spot to hook in a Player HQ for ship building. The idea of removing all the pipes for complexes in this case is advisable.

The Stock exchange is a GODSEND with it's quick money making potential. My recommendation is to stick mostly with the corporation and business one and not the comodities for quicker returns. Eve then keep to the smaller businesses as much as possible. Plutarch, in my save, has gone from near worthless to pure gold in like a second making me 5 Mil profitsssss. That said all the corporations have little movement up or down as the businesses are more changing. After using it a little, and a little knowledge of economics, can have you at 100 Mil in around a real time day tops. Just remember that at a selling viewpoint the higher the index the more likely there will be a looooooooooooooooooong wait for profitssss.
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2 Comments
Arthas1011 Aug 3, 2014 @ 5:50am 
Have updated the review as per current wxperiences. Will hopefully be buying some terran ships soon as the Terran story seems to keep me on the solar system too much. Damn slow katana's.
Exocrime Jul 17, 2014 @ 2:04am 
story rushed?? u maybe done the mainPlot. but u can do much more story plots

• HUB-Plot
• Operation Loose Ends
• HQ ( u can have your own headquater)
• unfocussed jumpengine
• Shady Business
• buisness problems

to get these u must have some precondition.
for example a special facitionranking.

at the other plot missions u need for example 1000 Moskito, 40 tomahawk or another one 10.000 Bofu, 15.000 wheat und 15.000 Stott. or Nividium.

at the end of one plot there is peace between terran and argon. but this plot is not easy. and so one.

u are not done after the first mission. ^^