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Call of Duty: Modern Warfare 2 - Multiplayer



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Member since:
November 16, 2004
Steam Rating:
6.9
Playing time:
22.2 hrs past 2 weeks
Left 4 Dead 2
8.7 hrs / 8.7 hrs
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Call of Duty: Modern Warfare 2
7.5 hrs / 7.5 hrs
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Call of Duty: Modern Warfare 2 - Multiplayer
6 hrs / 6 hrs
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Team Paradox. - Public
2,318 Members  |  246 In-Game  |  776 Online  |  0 In Group Chat

Are you TrayiN?

NOTICE! BEING IN THIS GROUP DOES NOT MEAN YOU ARE A MEMBER OF TEAM PARADOX

THIS IS A PUBLIC GROUP, NOT A MEMBERSHIP GROUP.

Being a part of this Steam Group does not mean you are a member of the Team, nor are you a Team Paradox Supporter! If you wish to join or become a Supporter, please visit our site at www.teampdox.com

--------------------------------------------------------------------TEAM PARADOX INFO----------------------------------------------------------------

~ Team Paradox is sponsored by INEFFECTIVEBROTHERSGAMING

~ Paradox is a highly competative CS:S team curently in eco-league.com

~ We are TrayiN to expand our team and get involved in other games such as TF2 and L4D

------------------------------------------------------------------TEAM PARADOX SERVERS------------------------------------------------------------

L4D 8V8 WITH UPGRADES SERVER INFO:
server # 1 69.1.109.74:27077 (sv_search_key trayinrox) / (GRAVITY)
server # 2 69.1.109.74:27048 (sv_search_key pdoxrox)

L4D 10 MAN SURVIVAL WITH UPGRADES INFO:
server # 1 69.1.109.74:27088 (UNDER CONSTRUCTION)

CS:S SERVER INFO: 69.1.109.74:27015

------------------------------------------------------HERE ARE THE MAIN UNREST DIFFERENCES----------------------------------------------------
Smoker Cloud does 1 damage while in cloud

Boomer explosion does 5 dmg when near him

Zombie hordes are 50 in size instead of 30.

Smoker tongue range increased 25%

Smoker pull is almost instantaneous

Survivors being dragged accelerate much faster (other survivors cannot catch up to them, but are instead forced to attack the smoker)

Better chance of pulling a survivor who is running around a corner

Incapped survivors can crawl

Hunter claw does 8 instead of 6

Max hunter pounce damage is 50 instead of 25. This scales correctly, so what is normally a 20 damage pounce is still a 20 damage pounce, not 40. For more than 25, you'll have to go pretty high.

You can have to up 3 smokers and 2 boomers. This way, the survivors never know what they are up against. And, in 8v8 games, this equates to pure chaos.

Tanks are 7% faster.

When there are more than 6 survivors, when a tank comes, a second one will immediately spawn. Both will be controlled by human players (no AI).

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