Andrew Doull
I'm an amateur game developer, currently working on a variant of Angband called Unangband.
Ascii Dreams
Unangband
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Games recommended by andrewdoull _
What lifts the Binding of Isaac above horror movie cliche and 'significant' themes, is the thematic interaction between the protagonist and the items he finds in the game. Pickups are expressed in either terms of their relationship to Isaac (Sister Maggy, distant admiration) or as a singular object that Isaac must have encountered (the Bible, not a Bible), or both (Dead Cat (Guppy)). More importantly, in the context of playing as a child in a world defined by childish wants and fears, the relationship between an item and its game mechanic is exposed for what it is, an arbitrary rule defined by one child (the game designer) in relationship to another (the player), much as two children playing together negotiate the rules of a game. The random drops from game to game are the toys that happen to be the closest to the playing area, each map the way they are strewn about, procedural generation as a virtual sandbox. Playing the Binding of Isaac exposes the elemental nature of game play as
The reason I say Terraria is a beautiful game isn't because of the glorious pixel art; although the combination of pixel art, procedural generation, and smart use of lighting and particle systems are beautiful, but because many of the design decisions are just precisely right. For a game developed over 5 months by 4 people, it shows an incredible level of maturity.
The user interface is elegantly understated. My chief problem with Spelunky is the large number of controls needed to move through the environments: Terraria uses WASD movement but up and down are not used to start with, along with a 2 button mouse, space to jump and ESC; but this limited control set sensibly handles a huge number of interactions and permutations of objects, terrain and furnishings. (For pedants, yes there are other controls but those are strictly optional, and all just faster ways of selecting which items to use).
I've just added Far Cry 2 to the short list of games I've actually finished.
There's probably twice that again of games I've gotten to the final boss fight and given up... Far Cry 2's narrative is instead extremely effective at motivating you for the equivalent of the final boss fight. After a symphony of betrayals of those you don't care about, it sings poetically for a brief shining few minutes.
Really a rather brilliant game from a narrative point of view, even after seeing the seams.