Last Online: 33 hrs, 15 mins ago


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Gameplay Stats
Member since:
March 28, 2004
Steam Rating:
10
Playing time:
40.8 hrs past 2 weeks
Team Fortress 2
27 hrs / 1661.3 hrs
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The Binding Of Isaac
10.1 hrs / 16.5 hrs
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S.T.A.L.K.E.R.: Call of Pripyat
2 hrs / 5.9 hrs
VVVVVV
1.3 hrs / 1.3 hrs
World of Goo
0.3 hrs / 0.3 hrs
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Left 4 Dead 2
0.1 hrs / 17.6 hrs
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andrewdoull

Profile _

Andrew Doull

 

I'm an amateur game developer, currently working on a variant of Angband called Unangband.

Ascii Dreams
Unangband

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Pineapplesquid posted on November 01, 2010 @ 4:03pm
Found you via the blog. Great stuff. Used to be a loud mouth on rec.games.roguelike.angband. Helped Marrick with Oang and was first to beat it. Overworlds: still a bad idea. :)
 
George W. Bush posted on September 16, 2009 @ 4:12pm
IF U WERE KILLED TOMORROW, I WOULDNT GO 2 UR FUNERAL CUZ ID B N JAIL 4 KILLIN DA MOTHA FUKER THAT KILLED U!


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...../_==o;;;;;;;;_______.:/
.....), ---.(_(__) /
....// (..) ), ----"
...//___//
..//___//
.//___//

WE TRUE HOMIES
WE RIDE TOGETHER
WE DIE TOGETHER
send this GUN to everyone you care about including me if you care. C how many times you get this, if you get a 13 your A TRUE HOMIE
 
George W. Bush posted on April 14, 2009 @ 5:08pm
Love the blog!


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Rock, Paper, Shotgun - Public
11,858 Members  |  895 In-Game  |  4,423 Online  |  30 In Group Chat

Because fighting is only right.

Join the folds - the warm, inviting folds - of www.rockpapershotgun.com. Nestle with us as we hold gaming hands around the world. Then slide fingers across bare, taut, hot gaming skin, before descending into ungainly gaming groping.

(Followed by gaming shame and gaming regret)

Look for our BFBC2 server by searching for "rock" in game.

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Games recommended by andrewdoull _


What lifts the Binding of Isaac above horror movie cliche and 'significant' themes, is the thematic interaction between the protagonist and the items he finds in the game. Pickups are expressed in either terms of their relationship to Isaac (Sister Maggy, distant admiration) or as a singular object that Isaac must have encountered (the Bible, not a Bible), or both (Dead Cat (Guppy)). More importantly, in the context of playing as a child in a world defined by childish wants and fears, the relationship between an item and its game mechanic is exposed for what it is, an arbitrary rule defined by one child (the game designer) in relationship to another (the player), much as two children playing together negotiate the rules of a game. The random drops from game to game are the toys that happen to be the closest to the playing area, each map the way they are strewn about, procedural generation as a virtual sandbox. Playing the Binding of Isaac exposes the elemental nature of game play as

Leave a comment November 16th, 2011 @ 12:02am

The reason I say Terraria is a beautiful game isn't because of the glorious pixel art; although the combination of pixel art, procedural generation, and smart use of lighting and particle systems are beautiful, but because many of the design decisions are just precisely right. For a game developed over 5 months by 4 people, it shows an incredible level of maturity.

The user interface is elegantly understated. My chief problem with Spelunky is the large number of controls needed to move through the environments: Terraria uses WASD movement but up and down are not used to start with, along with a 2 button mouse, space to jump and ESC; but this limited control set sensibly handles a huge number of interactions and permutations of objects, terrain and furnishings. (For pedants, yes there are other controls but those are strictly optional, and all just faster ways of selecting which items to use).

Leave a comment July 4th, 2011 @ 5:55am

I've just added Far Cry 2 to the short list of games I've actually finished.

There's probably twice that again of games I've gotten to the final boss fight and given up... Far Cry 2's narrative is instead extremely effective at motivating you for the equivalent of the final boss fight. After a symphony of betrayals of those you don't care about, it sings poetically for a brief shining few minutes.

Really a rather brilliant game from a narrative point of view, even after seeing the seams.

View all 1 comment April 15th, 2011 @ 1:33am