alphyna
Alexandra Golubeva
 
 
:praisesun: Made: Pathologic 2 , Outcast Tales
:praisesun: Translated: Disco Elysium, Hollow Knight, Loop Hero, Despot's Game, and much more
Momenteel offline
Favoriete spel
Uitgelichte illustratieshowcase
Planescape Tarot: Hanged Man
80 5 6
Uitgelichte illustratieshowcase
Astarion is just an Eeveelution
218 2 1
Artworkshowcase
Dark Souls: Improve Your Vocabulary
262 7 18
Recensieshowcase
I'm in love with this game.

First thing first: the quality of visual assets is uneven (by which I mean that some 2D art is poorly painted), the music is bland, and some sequences rely on truly moon logic. This is a very small, very indie game. On the other hand, my playtime is genuine — it's not THAT short. A decent point-and-click, especially since the game is very clear and generous with hints so you can unstick yourself at any moment if stuck.

Why am I in love, then?

Because by god, the writing, world-building, tone, aesthetics, and thus overall experience are great. At least in its original Russian — I switched between languages a couple of times and it seems that a lot of wit and wordplay is simply missing from English. I suppose Stanislaw Lem and Vangers are the clearest sources of inspiration here: remember that Lem wrote a LOT of comedy. In Exit's world you're surrounded by bugs with funny names, weirdly obsessed shoggoths, and locks that have a personality. Also a concerning lack of bioports.

You play as a man... or rather, as a bunch of his senses. You can touch, lick, smell (which revives memories)... connect to things through ports... send leeches... And since it's a biopunk world, a passport can be a drop of saliva, and things might need to be inhaled to influence you, or maybe inserted into an ear. By experimenting with senses, you create a lot of funny situations — but also learn about this odd synesthetic world.

Each sensory organ has a personality, and you seem to carry a couple of helpers/parasites as well. They argue and comment on everything you do. Which breathes soul into the game.

And yes, obvuiously it's fittingly surreal for the genre.

What I loved, however, is that Exit goes beyond the genre, unafraid to dip its toes into the fully surreal. And suddenly dialogue options appear after playing a silent protagonist for most of the game, or a UI element falls down, or your normal organs are replaced by zodiac signs. This world isn't fully scientific, you see — in Exit, humans made tools from the four elements and chemistry is intertwined with Kabbalah. Which to me elevates it above purely sci-fi stories like Scorn to a more complex aesthetic experience.

It's also written very well. It's one thing to create an interesting world — and another to find the good, snappy lines to text to represent it. The pathos touched me, the humor made me laugh. There is a reason why the game features an epigraph from Hugo Ball and not a sci-fi writer; it feels like it was written by someone who appeciates various epochs and styles of literature.

And so, despite all the jank, I had an absolute blast. Labours of love are always easier to enjoy; but this one is also genuinely talented.

I hope I won't have to wait five years for another game from Neurosaur.
Screenshotshowcase
If you know who and where this is, you know how I feel right now. I don't think any gaming challenge has ever felt so good
36 7
Prijzenshowcase
x111
x53
x20
x81
x80
x56
x24
x11
x19
x16
x29
x6
x10
x5
x19
607
Ontvangen prijzen
3
Uitgereikte prijzen
Pig Squad
:lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig:
Recente activiteit
30 uur in totaal
laatst gespeeld op 17 apr
1,5 uur in totaal
laatst gespeeld op 5 apr
0,9 uur in totaal
laatst gespeeld op 29 mrt
Prestatievoortgang   0 van de 50
𝓝ir𝔫ℛo𝔱 24 dec 2023 om 10:04 
:heartgr::WovenHeart: ⋆⁺✩𝓜𝓮𝓻𝓻𝔂 𝓒𝓱𝓻𝓲𝓼𝓽𝓶𝓪𝓼 𝓪𝓷𝓭 𝓗𝓪𝓹𝓹𝔂 𝓗𝓸𝓵𝓲𝓭𝓪𝔂𝓼✦.˚:turnipheart::grheart:
Winston 5 nov 2023 om 19:11 
During the tutorial, you can press the "Esc" key to access the settings and make changes.
𝓝ir𝔫ℛo𝔱 31 okt 2023 om 16:46 
:gwhat::rm_heart::rm_heart::gwhat::neverwintereye::gwhat::rm_heart::rm_heart::gwhat:
:rm_heart::gwhat::gwhat::rm_heart::gwhat::rm_heart::gwhat::gwhat::rm_heart:
:goldenheart::gwhat::gwhat::gwhat::ss3dHeart3::gwhat::gwhat::gwhat::goldenheart:
:rm_heart::gwhat::gwhat::ss3dHearts::toadPepe::skull_metal::gwhat::gwhat::rm_heart:
:gwhat::rm_heart::gwhat::gwhat::skullpuss::gwhat::gwhat::rm_heart::gwhat:
:gwhat::sparkly::rm_heart::gwhat::gwhat::gwhat::rm_heart::sparkly::gwhat:
:gwhat::Lore::gwhat::rm_heart::gwhat::rm_heart::gwhat::Lore::gwhat:
:gwhat::Lore::gwhat::gwhat::goldenheart::gwhat::gwhat::Lore::gwhat:
:gwhat::cathsmagic::gwhat::gwhat::Lore::gwhat::gwhat::cathsmagic::gwhat:
:gwhat::gwhat::gwhat::gwhat::teddyb::gwhat::gwhat::gwhat::gwhat:

ℌ𝔞𝔭𝔭𝔶 ℌ𝔞𝔩𝔩𝔬𝔴𝔢𝔢𝔫 :PPPumpkin:
ARTORIAS 16 okt 2023 om 14:17 
о, хантецкий)
Rallizes 15 aug 2023 om 12:35 
Just want you to know that I greatly enjoy your reviews. I hardly ever encounter writing as eloquent as yours when relating to videogames
Arda 22 mei 2023 om 13:21 
Looks like a nice guy :steamthumbsup: