I liked this very much because it was a videogame, and I really like videogames. I'd like to be a videogame someday, but mama says I can't. "Sasha", she says "you'll never be a videogame, that's why your father left us."
I cry sometimes because I miss my papa, but I know that if I work hard I can be a videogame too someday, and papa will come back.
I bought this game, played it, and thought it was really good, even if some parts dragged on for too long, specially the vehicle sections. I do, however, have but one main gripe:
Where X=1 Life, doesn't (1/2)X*2 = X????? Until this rather serious issue is fixed, I give this game a (1/2)6*2.
Killing Floor™ is a very uplifting analogy for the redundandy of the day to day life that turns people in the 21st century into almost cattle-like behaviour. Following the struggles of Carlotta, a Peruvian factory worker, the player is greeted by deep and fervent criticisms of the systematic array of patterns that we have allowed to take over our lives, as the dedicated woman ascends through each floor of her workspace in an effort to reach her ideal work station, in a very clear metaphor for the human desire of status escalation, or as Doctor Abraham Maslow would put it, the social aspect of our Hierarchy of Needs. Will Carlotta reach her destination and thus, true conformity, or will she succumb to the inevitable and accept her impotence towards the floor she's been designated to from birth? These questions are only for YOU to answer, as you guide her through the exciting adventure that is Killing Floor™