12 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 2.2 hrs on record
Posted: Dec 1, 2015 @ 9:05pm

In this game about collecting coins and using them as tools to achieve victory, you will:

-Lose because you didn't have enough coins
-Lose because you had too many coins
-Lose because someone stole all your coins
-Lose because you drew the wrong coins
-Lose because all of your coins were replaced with coins that make you hurt yourself
-Lose because you tried to gather all the coins on a floor only to realize spending time costs you coins
-Lose because you raced through levels to conserve coins and then didn't have enough coins
-Lose because you gave all your coins to gods so they didn't screw you
-Lose because you didn't give your coins to gods, so they screwed you
-Lose because your class is too weak to carry coins
-Lose because your class forgot how to heal
-Lose because your class habitually drops coins
-Lose because your class uses all coins all the time

Roguelite, I get it, but come on.

There's probably a decent game in here, but I just don't understand why they hate their own mechanic so much. It's all so random that player input just feels like it's there because it's a game, and not because the player actually has anything of value to add.

On the upside, the controls allow you to smoothly navigate towards failure. Loads of classes to lose with. Visuals make failing cute looking.

Could use a tutorial.
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