59
Products
reviewed
485
Products
in account

Recent reviews by Ajapam

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Showing 1-10 of 59 entries
No one has rated this review as helpful yet
2.1 hrs on record
blatant 15-minute city propaganda

nice
Posted November 25, 2023.
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No one has rated this review as helpful yet
106.2 hrs on record (105.5 hrs at review time)
i play counter-strike because valorant is on a trash launcher and choosing a hero gives me anxiety
Posted October 20, 2023. Last edited November 17, 2023.
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No one has rated this review as helpful yet
2.6 hrs on record
Too many times, obnoxiously obtuse "puzzles" made me question if my game was just glitched and completely killed the pacing. Good mod otherwise, but that's a dealbreaker imo
Posted October 16, 2022.
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6 people found this review helpful
17.1 hrs on record
The combat: meh.
The puzzles: Often inspired, occasionally obscure.
The exploration: godlike.

This is the most fun I've had exploring a game world in a long time. I constantly feel like I'm pushing the limits of where a typical game would let me go, and I'm constantly being rewarded for going there. The amount of new ground that abilities will allow you to explore is just staggering. Supraland is a completionist's dream
Posted March 8, 2021.
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No one has rated this review as helpful yet
0.9 hrs on record (0.9 hrs at review time)
Through unnerving psychedelic visuals and interesting, sometimes frustrating shifts in movement mechanics and level structure, OK/NORMAL explores the haunting side of vaporwave, simultaneously nostalgic, futuristic, and stuck in time. It's a virtual world as purgatory. Some of the actual dialog is fairly standard "creepypasta" fare but the strengths outweigh the weaknesses. Good mood piece.
Posted March 1, 2021. Last edited March 1, 2021.
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No one has rated this review as helpful yet
0.9 hrs on record
Delivers both frogs and fractions, I am a satisfied customer.
Posted January 30, 2021.
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3 people found this review helpful
1.7 hrs on record
Layers of Fear is one of those horror games that works kind of like an amusement park haunted house. There's no real threat, just scary imagery, sounds, and stories. That's not a deal-breaker in itself, but a game like that lives or dies by its ability to craft a great scare, ratcheting up the tension just enough before playing its full hand to make you jump out of your seat. Though I always love me some spooky paintings, Layers of Fear goes for scares without earning them. It plays its hand too often and too soon, and as a result its scares often come across as silly until the game stops being compelling.
Posted October 24, 2020.
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No one has rated this review as helpful yet
2.2 hrs on record (0.5 hrs at review time)
As tempting as it is to describe moose life as an arcade shooter on acid, with its bizarre childlike logic and psychedelic shifting visuals, the sheer visual splendor is undeniable in any state of mind. As enemies explode like fireworks into thousands of colourful dots forming all sorts of geometric shapes layered atop eachother, your lovely moose seems to phase freely between dimensions of chaos and serenity. In freeride mode this gives moose life a sort of free-flowing trance quality.
Posted September 18, 2020. Last edited September 24, 2020.
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6 people found this review helpful
1 person found this review funny
1.4 hrs on record
Dear Esther's wonderful art design isn't quite enough for me to get me over its writing, whose laboured imagery and metaphors would make the game a parody of the overwrought high drama of Romantic-era literature if it wasn't all so straight-faced.
Posted July 2, 2020.
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7 people found this review helpful
5.4 hrs on record
It has some interesting elements, but overall this first Assassin's Creed game feels remarkably rushed and pieced together, and so it suffers from a severe lack of focus and polish. Though it was ostensibly a game about assassination, stealth mechanics take a back seat to sword fighting, copy-pasted side missions, and an open-world collectathon. Mechanics such as hiding among crowds are only applicable in neatly partitioned sections of the game, and sword fighting is trivial enough that the only reason to sneak is to avoid a 5 minute long sword fight. Of course, you then spend that time sneaking around, which in this game's case isn't very engaging. And since character progression is almost all about your assassin tools, there isn't really anything to look forward to unlocking after the first couple of missions.

The game's side content offers a some chances to use for different skills, but rarely in a way that feels rewarding and never in a way that demands much from the player. For example, to enter a city you can either run past the guards (and then fight or run from them) or complete one of many side missions to save a citizen from guards (by fighting them) so that they will help you sneak in. Once I realized there wasn't much of a difference, and that this exact situation would appear multiple times, I decided to skip the steps of talking to citizens and hiding amongst them and opted to simply fight the guards, as sword fighting was the most fun for me. But Assassin's Creed wasn't made just to be a sword fighting game, so the mechanics aren't nearly deep enough to make up the bulk of the experience.

I had some fun. Countering guards in sword fights was particularly satisfying, as was throwing dudes off of buildings (an essential feature for all games.) Cities are lacking in variety but I was surprised by how densely populated they felt for a game from 2007. Overall, however, anything you can get from the original Assassin's Creed can easily be found in better forms, and I would only recommend it for existing Assassin's Creed die-hards curious about how the series began
Posted June 14, 2020. Last edited June 14, 2020.
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Showing 1-10 of 59 entries