Ph. D.'s and throwbars.
We're a funny bunny group that plays Sven Co-op and dress up in rainbow fashion.
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There are no limits. There are only plateaus, and you must not stay there, you must go beyond them.
Leave a comment with what you need if you're here for trading.
Demo/Pocket/Roamer
Quake Live : AgentClank
GFWL for Street Fighter: ClankA
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Ryu Ken Bison Ibuki Rufus Makoto Dudley Juri Gen Abel Blanka Fuerte Yun Yang EvilRyu
2:16 AM - 플린: im gonna keep extending this
2:16 AM - 플린: until you mash the wrong things
6:13 PM - .clank: theres a team with nike as a sponsor
6:13 PM - .clank: GAMER SHOEZZ
6:13 PM - Torrenz: DRINK DORITO
5:18 PM - Axon: I couldn't use a pistol
5:18 PM - Axon: No skill
11:43 PM - Medik <3: "are you sure you want to close the game? This will close the game"
2:50 PM - dennis: http://www.youtube.com/watch?v=bydGoAdvmZo
2:51 PM - dennis: battlefield 3: WAR HAS CHANGED
2:51 PM - dennis: battlefield 4: WAR IS THE SAME FROM WHEN IT CHANGED LAST TIME
We're a funny bunny group that plays Sven Co-op and dress up in rainbow fashion.
mighty purebred saviors are administrators
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Mind a(z) 29 csoport megnézése
It's okay.
The music has some good tracks and the art style is good. The story and characterization is decent, though nothing to write home about.
The gameplay though is different. The main element is the RTS: and you can imagine an RTS built for consoles, even as someone who doesn't play many.
Building comes down to one solitary command center where you build all your units, and "fan booths" that you destroy and build at specific points for resources.
There are a total of maybe 8 units, which boil down to "strong against infantry, strong against vehicles, strong against buildings" along with their own type. Oh yeah I guess there's a stealth and a healing unit too.
You play a "hero" who can fight, but also fly over the battlefield. Commands are done by placing a beacon with mouse3, then flying over to the general units you want to command and choosing attack, defend, go to or follow me. Special events like boosting troops, setting a rally marker or an area attack takes a 3-5 second guitar solo by one of three buttons in the order shown onscreen ala a very easy guitar hero.
Overall not very deep or engaging gameplay wise, and the rest is alright. Even then the campaign is a measly 8 hours, with the few lost skirmishes and couple of side quests I did. It really does feel more like Jack Black's thing than Tim Schaefers. Maybe the multiplayer is different: seems DoubleFine are really interested in improving it. I mean I don't regret the $15 spent, but still it's just not that good.
Final verdict: at least I got a hat out of it.
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