Server address - 188.165.205.19:27015
Gametracker - http://www.gametracker.com/server_info/217.163.27.167:27015
If you enjoy playing on this rather vocal server and want to donate, please use the following link -
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=J7XSMD7F4G8KU
DONATION GUIDE: http://www.knightssocialclub.org/forum/viewtopic.php?f=1&t=44
Last Online: 3 hrs, 2 mins ago
Steam Profile
_AK47
Laten We Lekker Link Gaan Doen!
I love making lists and plans! Although I rarely stick to them, I keep creating and changing them.
I also love money, snowflake obsidians, circle lenses, weekends, getting mails and parcels, a properly used voice-chat ingame, artistic photos, the smell of fresh grass, discworld novels and my big daddy figurine (Also my Luma, Wiggler, Dragonite, Kirby and Yoshi)!
And of course Team Fortress 2 and Killing Floor. So come join me! <3
Apart from _AK47 you might find me as Melbara in some games.
A cocktail is like a woman you see and desire because of the beauty she reflects.
Composing it, it's like digging to find a way to break through her heart.
Shaking it, gives you the sensation that you are finally getting close to touch her and feel her warmth.
Pouring it out, it's like seeing a dream come true.
Drinking it, it's a sudden moment of ecstasy. Like making love to her. A pleasure that will never die.
~ Sam E. Kingue
No challenge, not really fun to play - but most memorable are the awful conversations, giving you this urge to punch your characters in the face.
Capitalism, ho! The game's fun and all, but quickly gets disappointing after finishing the "storyline" (or whatever you may call the first few ingame days with time limits). The addiction effect wears off rather quickly - coming from someone who easily spends ages playing Harvest Moon etc. games) and the dungeon feature seems rather dull and pointless. It's a nice little game during the first playthrough, but probably won't keep you entertained for long. Yet the idea itself is great and deserves being given a try.







