polycount steam community group
polycount, world's best online community of professional and hobbyist game artists.
You've argued about stupid crap with each other endlessly in GD, now it's time for more direct methods of conflict resolution!
I made:
pl_hoodoo
pl_halfacre
cp_furnace
ctf_slate
cp_stark
cp_manor_event
I write for Nodraw.net
My level design blog: http://www.subtleallusion.com/blog
polycount, world's best online community of professional and hobbyist game artists.
You've argued about stupid crap with each other endlessly in GD, now it's time for more direct methods of conflict resolution!
Simple, elegant, painterly relaxation.
It's really designed for a touch screen like the ipad/phone but it works OK with a mouse.
Good buy
Do NOT buy unless you are really really willing to fight the controls. It's a diabolically bad console port that just fails at understanding a mouse. (Even without vsync)
The game itself isn't that bad, got all the right aspects of a horror game, just not compiled correctly. The result is a pretty average FPS with about 0 scare value beyond the first 10 minutes. It seems like all the effort went into the intro.
Most of the levels suffer millions of go-grabsomething-comeback syndrome, even when you ignore that every level starts and ends on the same tram system used to get around the ship. Also suffers major voice-in-ear syndrome. The lack of variation makes it a very tedious slog to finish.
Only buy Dead Space if you're prepared to destroy your wrist and if it's at a rediculous steam sale price.
Pretty good if you have people to play it with. I wouldn't touch vs with randomers with a barge pole though, which is kind of it's downfall.