Showing 1-20 of 327 entries
Aug 15, 2016 @ 1:43am
In topic Patch Notes
Version 1.07 (Windows, Mac, Linux) (2016-08-10)
  • Fixed Jacket's attack with Taser and Nightstick.
  • Fixed several issues preventing the cutscene editor from working properly.
  • Fixed a crash when playing some campaigns that had an outro level.
  • Fixed an issue where the wrong song would play for some intro levels.
  • Fixed highscore saving and loading for campaigns.
  • Fixed a glitch where sometimes weapons would disappear when playing as The Son.
  • Miscellaneous crash fixes.
  • Various other minor fixes.

If you experience any issues with this latest update, please report them in the pinned Bug Report Thread in the Level Editor forum. Additionally; should the latest update cause serious new issues on your machine, we have also set the previous build (v1.05) live on the 'no_editor' branch. Use that to opt-out of the editor update while we look for a solution to the problem.
Aug 10, 2016 @ 3:27am
In topic Patch Notes
Version 1.06 (Windows, Mac, Linux) (2016-06-22)
  • Promoted level editor to public default branch.

Today's update includes the Hotline Miami 2 level editor as well as a number of other minor fixes and changes. Please see the Patch Notes in the Level Editor forum for the full changelist.

If you experience any issues with this latest update, please report them in the pinned Bug Report Thread in the Level Editor forum. Additionally; should the latest update cause serious new issues on your machine, we have also set the previous build (v1.05) live on the 'no_editor' branch. Use that to opt-out of the editor update while we look for a solution to the problem.
Jun 22, 2016 @ 2:52am
In topic Patch Notes
Version 1.05 (Windows) (2016-05-03)
  • Minor fix to prevent players opting out from the editor beta from crashing if they've used the Workshop functionality (problem will persist on Mac and Linux for the time being, so be aware).
June 10th, 2016 - Patch #4, Hotfix 1
The windows build has been updated with the following changes. Mac and linux will follow later next week:

  • Fixed a new issue occuring during one of the boss fights in Apocalypse.
  • Fixed text input misbehaving when trying to write punctuation and special characters.
  • Fixed Hammer's Taser.
  • Fixed a new issue ocurring in some level transitions.
  • Fixed Final Cut in Hard Mode actually loading up the Hard Mode variant now.
Jun 10, 2016 @ 2:22am
In topic Bug Report Thread (07/06/2016)
Originally posted by The Great Manny Pardo:
-Once the player clears out the first floor of (my) level, the Level Cleared text appears, yet there are still other floors. This was caused most probably because i had a cutscene on the fifth floor of my level, most probably.

Can you provide a link to a level exhibiting this behaviour? We've not been able to repro.
Jun 10, 2016 @ 2:20am
In topic Bug Report Thread (07/06/2016)
Originally posted by Atlan™:
Floor Transition is now screwed, Whenever i type comma, period, bracket , etc on the dialogue, it turns into %.

Both should be fixed with today's hotfix.
Jun 10, 2016 @ 2:19am
In topic Bug Report Thread (07/06/2016)
Originally posted by oats.:
I get "level cleared" when I only completed the first floor of a multi-floor level I've been working on since the update. No cutscenes or anything were added.

It's a Jacket level if it makes any difference.

Can you upload your level somewhere (dropbox or workshop) and link it here so we can take a look? We've not been able to repro this ourselves.
Jun 10, 2016 @ 2:19am
In topic Bug Report Thread (07/06/2016)
Originally posted by Stonepaq:
Just found a new glitch, on Apocalypse, if you kill Tony frame perfect (right before he kills you), it doesn't fire your shotgun but still kill Tony, but you are unable to move afterwards with causes a softlock : Video here

Should be resolved in the Hotfix that was just pushed.
June 7th, 2016 - Patch #4
All three platforms have been updated today with the following changes:

  • Added a graphic to the local levels listing indicating that a level has been uploaded to workshop.
  • Improved the 'query' window that would show up in the level select screen.
  • Added support for storage and retrieval of personal highscores and best times for editor levels.
  • Fixed various executions that were malfunctioning.
  • Fixed Hammer not being able to pick up the Taser.
  • Changed the buttons in the query window in the editor so they respond when the mouse is released instead of when it is pressed.
  • Added support to navigate directly to the relevant workshop page from the level select screen.
  • Changed the button assignment to switch between local/uploads/downloads to TAB.
  • Level lists in the level select screen are now automatically reloaded when workshop subscriptions change while the game is running.
  • Fixed an issue where fat enemies disappeared when switching between floors.
  • Fixed Rat's animation getting stuck when swinging the pipe.
  • Fixed Rat's silenced uzi to actually be silent.
  • Placing Beard with a gun in his hands now will give the player extra clips when starting the level.
  • Adjusted writer sprites when using guns while enraged.
  • Raised the enemy limit to 50 with a possible performance warning occuring when the 30th enemy is placed.
  • Improved 'Level Clear' behaviour for levels with cutscenes.
  • Fixed a crash occuring in the main game (in Subway).
  • Various other minor fixes.

Additionally; we have added a 'Reset Defaults' options to the controls configuration window.


UPDATE:
We've set the Workshop public to owners of the game, so there's no need to join the beta group anymore.

IMPORTANT:
We've found an issue in the proper, public release of Hotline Miami 2 that causes the title to crash on start-up when you have active workshop submissions. We've managed to address the issue there for the Windows version of the game but Mac and Linux have not been updated as of yet. Please be aware if you're on either of those platforms and you use the Workshop functionality, you may not be able to opt out of the beta and play the game on the default version anymore for the time being. Our apologies for the inconvenience.
Jun 7, 2016 @ 7:17am
In topic Bug Report Thread (07/06/2016)
Updated thread for the update released on 07/06/2016.

Patch notes can be found here.
Previous thread was here.
May 3rd, 2016 - Patch #3
  • Various bugfixes and improvements
  • Mac & Linux support
  • Workshop support

UPDATE:
We've set the Workshop public to owners of the game, so there's no need to join the beta group anymore.

IMPORTANT:
We've found an issue in the proper, public release of Hotline Miami 2 that causes the title to crash on start-up when you have active workshop submissions. We've managed to address the issue there for the Windows version of the game but Mac and Linux have not been updated as of yet. Please be aware if you're on either of those platforms and you use the Workshop functionality, you may not be able to opt out of the beta and play the game on the default version anymore for the time being. Our apologies for the inconvenience.
May 3, 2016 @ 1:10am
In topic Patch Notes
Version 1.04a (Windows/Mac/Linux) (2015-04-30)
  • Fixed exclamation marks missing from dialogues!

Version 1.04 (Windows/Mac/Linux) (2015-04-28)
  • Minor sprite updates
  • Fixed issues with writer entering berserk mode.
  • Fixed a few cases where the wrong song would play depending on if the level was started with or without intro.
  • Added proper sounds to the MP5 and M16
March 10th, 2016 - Patch #2
  • Defaulted the game back to Direct3D (should fix most performance problems and visual glitches that occured with the last update
  • Fixed some characters not spawning with their correct animations/weapons (Mark, ...)
  • Fixed some elevator related issues.

Please note: The elevators may still be broken for some characters (Fans particularly), sit tight for an update, probably somewhere next week, that addresses this.

Additionally, we noticed that some of your sprite mods got broken with the last update, this is due to the fact that we've had to change around some sprites / atlases. It's unfortunate but we've always known some of this stuff may not be compatible up until the final build. We'll try to minimize these occurrences but can't promise a future update won't break them again. Today's update shouldn't change the sprite sheets.
May 3, 2016 @ 1:04am
In topic Bug Report Thread (03/05/2016)
Updated thread for the update released on 03/05/2016.

Patch notes can be found here.
Previous thread was here.
March 1st, 2016 - Patch #2
  • Added free rotation for furniture (use Mouse Wheel)
  • Added elevators
  • Added an option to move the player when transitioning between floors
  • Added breakable walls, mirrored doors, banisters and invisible walls.
  • Added support for entry points that cannot be crossed until the level is complete.
  • Added the wave background
  • Fixed an issue where cutscenes would sometimes transfer to other levels.
  • Fixed perk selection when starting from vehicle for all characters.
  • Fixed various character/enemy related bugs; please let us know if you still see any faulty deaht animation sprites appear!
  • Increased performance.
  • Improved stability.
  • Possibly more...

Please note: We did change some things to the format levels are stored in but have attempted to make sure your old levels still work as they did before. We obviously weren't able to test every single level out there so there may be some issues importing your levels created with versions prior to today's update.
Mar 1, 2016 @ 2:15am
In topic Level Editor Bug Reports (03/01/2016)
Updated thread for the update released on 03/01/2016.

Patch notes can be found here.
Previous thread was here.
December 10th, 2015 - Initial Release
  • Initial public beta version of the level editor
Dec 23, 2015 @ 1:49am
In topic Level Editor Bug Reports (12/23/2015)
Originally posted by Adaśkerr:
i think you should add hitman absolution system in the final editor (You need to complete the level to share it on workshop, it will help to stop lots of level that can't be finished)


This is a planned feature, yeah.
December 23rd, 2015 - Patch #1
  • Fixed not being able to place different furniture variations.
  • Fixed various glitches pertaining to ammo count in the guns.
  • Fixed ability to create cutscenes on added floors.
  • Added missing cutscene graphics (Writer's face, Biker faces and the fans unmasked body sprites).
  • Categorized the Dialogue 'faces' menu
  • Fixed an issue where multi-floor levels would sometimes display 'LEVEL CLEARED' after finishing just the first floor.
  • Fixed an issue where a 'fisheye' effect would become visible on some levels.
  • Fixed an issue where playing campaigns from levels other than the first would cause problems.
  • Jacket: Fixed mask consistency when traveling between floors.
  • Jacket: Fixed various bugs with the silenced uzi.
  • Jacket: Fixed various bugs with 'Rip & Steal'.
  • 'Miami' and 'Florida' now default to their actually correct denominations.
  • Improved behaviour on lower resolutions and different display modes.
  • Other minor bug fixes.

Please note: We did change some things to the format levels are stored in but have attempted to make sure your old levels still work as they did before. We obviously weren't able to test every single level out there so there may be some issues importing your levels created with versions prior to today's update.
Dec 23, 2015 @ 1:32am
In topic Level Editor Bug Reports
New thread can be found here
Showing 1-20 of 327 entries