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-damage and accuracy is terribly random, with the player and enemies able to miss at Point-Blank range;
-doors are not colour-coded (silver and grey) and keys don't match door colour (gold and blue), but even the 'shiny' keys don't always fit 'shiny' doors. I play with ECWolf, so the key colour may be an issue with the source port, but the key-to-door issue is not;
-mutants only occur in E2 but they are silent and fire extremely fast, so players that don't already know where they are frequently see 2- or 3-shot deaths in very short order in that episode;
-all bosses are trivial given the amount of objects to hide behind in boss areas, ample ammunition, and telegraphed attacks.
In E1-2 Romero and Carmack were designing areas, whereas in E3-6 it looks like they were designing nothing more than ways to trick the player. E4M7 even has a spot where the player must push 2 of 3 secret walls to access a key to simply progress, however if they push 3 they will cover the key and be unable to progress.
Wolfenstein 3D is not a good game and a very poor FPS from a company that did better with Catacombs 3D before it and Doom after it.