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Recent reviews by Jorjor Wel 1984

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Showing 1-10 of 41 entries
8 people found this review helpful
1.5 hrs on record
A wonderful little game, that truly takes you to another place. That place is sometimes disturbing, sometimes touching, and always really really weird. A 102.1 fever dream of an Eastern European city where the news shows Emanual Macron eating peas, and the last population of these decaying concrete megaliths is dying out or leaving.

Babbdi is not, despite what one may expect, a walking simulator. Instead, it is essentially a "Movement Shooter" without the "Shooter". While the basic quest (Get a train ticket, leave town) can be completed just by walking, you also can rocket jump using a baseball bat, powerslide down spiral ramps in parking garages, and fly into buildings with a leaf blower or climb them with a pickaxe, all in search of optional everyday household items you will need for your train ride to your new home. And it's in this playground gameplay where the fun lies. Every building is scaleable, and if you think there's a secret tucked away somewhere, you are probably right!

Pros:
>Amazing atmosphere and sense of place.
>Extremely fun movement playground
>Tons of hidden nooks and secret items to reward your exploration.

Cons:
> My only complaint is I wish there was more of it!
Posted August 19, 2023.
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No one has rated this review as helpful yet
179.3 hrs on record
Cannot recommend until they fix the netcode. The damage is completely inconsistent from round to round, and makes it very difficult to gain muscle memory.
Posted May 24, 2023. Last edited February 18.
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10 people found this review helpful
3 people found this review funny
2
12.7 hrs on record (10.3 hrs at review time)
To use a food analogy, Elite: Dangerous is an entire uncooked chicken while Everspace 1 are those little oven-ready chicken nuggets. One takes a lot more skill and prep to get what you want out of it, and the later is little bite sized pieces of the same stuff. Also like that analogy, no matter how many nuggets you mash together it won't go back to being a whole chicken, and this will never be an in depth space sim. It doesn't, however, really have to be.

The basic idea is that you are being chased by a race of scary aliens called the Okkar who want you dead for reasons you learn along the way. You drop into a randogen star system, and have a limited time to explore/mine/trade/salvage/steal/scan exobiology/fight pirates before their fleet arrives. Each jump costs fuel, so you essentially have to scramble to make as much money and collect as much fuel as possible before the Okkar show up and beat you with a broom until you leave.

You'll end up dying quite a bit, but the main character, Adam, is a clone who can reincarnate upon death. This means that the main plot and little side mission subplots can continue between runs. Side missions themselves spice up runs by adding unique scenarios and levels into the mix like raiding convoys or defending space stations.

I greatly enjoy the sequel and basically came back here just to get more acquainted with the series while I wait for ES2 to be fully released.

Pros:
+ Graphics are very good, some of the systems are absolutely gorgeous. This is not hard sci-fi by any means, but it uses that to it's immense advantage to create impossible spacescapes.
+ Controls are very responsive, and combat is very fun.
+ Voice acting is good
+ Plot is good enough for a roguelike, I was actually curious to find out the next plot beats.
+ Good progression system in between runs so no run ever feels like wasted time.

Cons:
-Cockpit views look a little toylike, like you are flying a fisher-price spaceship. This is mostly a pet peeve of mine since I unreasonably judge space games based on cockpits.
-Falls into the same roguelite trap of only have one first level that you will get sick of seeing. More games should copy Risk of Rain's notes.
-the RNG can occasionally hand you a situation you have zero solutions for besides to die. Not a good feeling.
-Some of the visual feedback on movement just feels off, like you are walking instead of flying. This was largely fixed in the sequel.
Posted February 15, 2022.
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1 person found this review helpful
38.4 hrs on record
Much like drinking, Remnant is a lot of fun with friends but depressing if done alone.

I actually originally bounced off it so hard I refunded the game, but it was after returning alongside two friends that I ended up greatly enjoying myself. This is one of the best souls-likes on the market right now, but it is held back by the fact that this is not a journey you can make with randos.
PROS:
-Combat, at least with guns, is very punchy and solid and the weapons are unique. You get lasers, crossbows, lightning guns, flamethrowers, guns that shoot bugs, guns that launch explosive beehives, etc alongside your standard FPS/TPS guns.
-It has like roguelite elements in that worlds are slightly different each time. Rather than full randogen, it instead will chain together dungeons and overworld areas in different patterns with different bosses. The effect is that replaying areas stays fresh for far longer.
-Adventure mode (basically allowing you to replay any chapter of the story and its respective world) means you get to experiment with builds, item choices, and see absolutely everything the rogue-lite elements provide.
-Very solid combat and gear systems. Mixing and matching rings, armor, and amulets can drastically change how the game plays.
-Art direction is very good once you get past Earth. While Earth is very standard post apocalypse, the other realms are gorgeous and look far more like things out of fantasy games. Ancient mystic forests, desert canyons filled with warriors, snow covered woods, magic swamps filled with mysterious machinery, etc. Definitely a breath of fresh air.

NOTES:
-This is not a game that can be played with Randos, and it is not a game that is very fun alone either. Bosses are buffed in multiplayer to require actual teamwork and coordination to properly take down, something that only voicechat can really provide. Bring a friend, preferably two.

CONS:
-Melee combat is bad, and should be treated like emergency melee in a standard FPS instead of melee in a souls game. The wind up leaves you way too open to getting slapped, and this is a game where every bit of health counts.
-Very little armor variety. The armor actually has perks of its own which makes it understandable that they couldn't add in quite as many sets, but it is still very very noticeable how few sets are in the game. This is partially alleviated by the armor skins, but those are DLC locked.
-Some bosses (Cough Ixilis) break when the multiplayer balancing is applied to them, requiring faaaaar more effort for three people to take down than a solo player has to expend.
-Story is obtuse. I know this is becoming a cliche of souls likes but it is definitely noticeable here since it drops threads like a cheap jacket. You meet an important guy who is basically God of the multiverse in a stone tower and he tells you to screw off and you never see or hear from him again. A woman mistakes you for a chosen one when you emerge from a portal to a desert land and then she is never heard from or seen again. There is some kind of rebellion brewing among the satyr people of the forest world, you meet the resistance leaders, and then never talk to them again or see how their rebellion goes. Seeing a pattern?

Posted February 7, 2022.
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20 people found this review helpful
11.1 hrs on record
Lost in Vivo is a true hidden gem, one of the most memorable horror experiences I've had in a long while and I discovered it completely by accident. I cannot recommend this game enough to anyone who enjoys surreal, silent-hill esque horror.

Pros:
-A lot of good horror takes a real fear and runs with it to really good effect. This game takes claustrophobia and milks it for all its worth. And its apparently worth a lot.
-The atmosphere is godlike. The music, the sound effects, the lighting, everything. It all just perfectly combines into an utterly engrossing experience. I don't even have claustrophobia, but good luck telling my brain that while I'm playing this.
-The soundtrack deserves its own mention. It's not something you listen to for fun, it's here to scare you. and it does that very well.
-Monsters are terrifying, and each is unique. I won't spoil anything in this review but I will say I was kept on my toes with every encounter, just as you get comfortable the game WILL pull the rug out from under you.
-The sheer amount of care that went into this game is something that no amount of money could imitate. There are secret modes, secret endings, tons of easter eggs, entire smaller games within the game. There is a very special feeling to playing a game that the creator clearly cares about a damn lot.
-Gunplay is good enough for a horror game. When you DO have to fight things, you won't find the controls fighting YOU.
-The PS1 vibes are really good, and each of the areas is beautifully rendered in those retro graphics.
-The Lost Tapes, essentially bonus chapters, are incredible and worthy of mention here. Each is a little alternate horror story, and some of the imagery (the washing machine full of organs in the motel, especially) has really stuck with me.

Cons:
-Weapon variety is a little slim. This is rectified in NG+, but it would have been nice to see some of those NG+ weapons integrated into the game proper.
-Unlike the guns, melee combat is a hot mess feeling very much like a certain game that involves mines and crafting. There's a blocking system but it's really only used to any great effect for a single bossfight.
-A few of the plot points are incredibly obtuse, and it's incredibly, incredibly hard to decipher them without someone else telling you what was going on (*cough* Virgil *cough*) and that does have a negative impact on things.
-Length: The game could have done with maybe one more chapter. Just as stuff is getting juicy, and the nightmare is reaching its peak, it ends. You should always leave your audience wanting more but this game was definitely not overstaying it's welcome by any stretch.
Posted September 17, 2021.
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1 person found this review helpful
4.1 hrs on record
This is a time capsule of a game, for both good and bad reasons.

The Good:
-Playing this does take you back to a time when the indie scene was way simpler. Just getting something onto steam was a huge accomplishment, and so small team games like this one that made it on were a big deal.
-Gameplay is decently fun.
-Graphics do their job well enough.
-Built for co-op
-Restarting is pretty painless, easy to jump right back in.

The Bad:
-This requires Hamachi to play. That should give you an idea of what era we are dealing with.
-Bugs. Tons of them. Runs ended because the last survivor apparently had a stroke. Game will crash. Players will desync, requiring a restart unless you wanna see them sliding all over the place for the rest of the round. Hitboxes will become inconsistent. There wasn't a single run without a major bug... which brings me to.
-Crafting is unforgiving. Unlike Minecraft or Terraria, there is no confirmation before you craft something and no recipe window. Everything is done with chained together shift clicks. Got the recipe wrong? too bad, you just wasted all your diamond on a second axe.
- I beat the game... and it froze before the winning screen could appear. I got no rewards. This was such a middle finger it was honestly one the main deciding factors in this negative review.
Posted August 6, 2021.
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4 people found this review helpful
7.3 hrs on record (4.5 hrs at review time)
Early Access Review
Just finished my first playthrough, I have so say this was very much a pleasant surprise.
The art style may not be the most technically advanced, but it serves the gameplay extremely well. And the gameplay itself is very very good
Pros:
-Extremely satisfying combat. A hotline Miami-esque would be worthless if the combat sucked. Here, it's very very good.
-Good balance: Barring a few shotgun closets, the gameplay is pretty fair. Most levels only take a few tries before you have a pattern down, and from there it's merely a matter of time until you complete it.
-At-A-Glance enemy designs: Once you've been playing for a while, you can more or less tell what every enemy is capable of and currently doing based on their sillouette and their stance. In hectic battles, this makes it fun instead of overwhelming.
-Music: The music sets the mood extremely well, and it reacts to the environment, coming in three "intensities" based on how screwed you currently are. When the music playing over the level title can get you hyped, it's done its job well.
-Graphics are stylish: Could this game do the visuals better? Yeah. But for a small indie game, the visual style serves the gameplay perfectly and you find yourself getting immersed pretty quickly.

Cons:
-The story is obtuse to the point of complete mystery. Characters you clearly have history with flit in and out with no fanfare, and in general it becomes very hard to tell what's even happening. I've completed the game and I still have no idea.
-Related to the above, the ending system. I appreciate having so many endings in one game, but besides the obvious three based on pill usage, the others feel like trying to decipher PT on launch day. Picked a certain level out of three? Locked out of an ending. Accidentally let a stray bullet hit a certain seemingly unimportant NPC? Locked out of an ending. It would help if there were short descriptions telling you what you were doing in each mission ahead of time, so you could at least guess as to what impact it would have on your life. The obtuse story doesn't help, either.
-There were some collision issues with the melee enemies that lead to BS deaths. Sometimes they slip through walls, sometimes they accelerate to half the speed of light and bean your skull open because they interacted with a ragdoll and it launched them. I expect all this to be ironed out before early access ends so it's not a huge deal.
Posted May 13, 2021.
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51 people found this review helpful
3 people found this review funny
30.2 hrs on record (15.7 hrs at review time)
Is From Software going to be taking notes from this any time soon? Probably not, if only because Hellpoint has been copying their homework for the entire course. that being said, Hellpoint does in fact get a passing grade... I'm going to stop with this metaphor before I lose it. Long story short, it's a dark souls clone in a good way.

Pros:
-Atmosphere: Very few Soulslikes have managed to capture that feeling of entering an entire culture that's foreign, ancient, and hostile to you. This one does. Seeing people so openly worship space abominations and the bizarre society that sprang up around such a screwed up moral system is honestly kinda fascinating. It looks like a Geiger painting to us, it's just reality for them.
-Graphics do their part pretty well, and the art direction is good enough to make up for the flaws. I have to say my favorite parts were when they decided to play very very fast and loose with what could possibly, justifiably be on a space station.
-Combat feels nice, though balance is a little all over the place, which is especially noticable in co-op where one of you will potentially be a Death God and the other will be struggling to keep up depending on how you built.
-Monster designs are very, very cool. The designs of the cosmic gods are especially good because they didn't take the easy (*cough* plagiarize Lovecraft *cough*) route so these horrific deities have their own identities instead of just being Cthulhu but space.
-Level design is satisfyingly soulsian with shortcuts, interconnected levels, and tons of secrets. I've never actually seen a soulslike successfully capture the feeling of DS1 and DS2 so well. In souls tradition, there's even an barely labeled door with half the game behind it!
-Co-Op! This was honestly the selling point for me. No hiding summon signs and no password rings. No need for two consoles even, thanks to split screen. Never thought I would get to couch co op a souls game.

Cons:
-Difficulty swings wildly. A bosses two bodyguards can obliterate you and your friend with no issues over and over, only for the boss to crumple like you gave him a Sour Patch Kid and 5 Gum at the same time.
-The game is a little on the short side. My hour count includes two playthroughs. That being said, it's a soulslike so replaying is kind of intended.
-Some mechanics, while very very cool, are so barely used they come off as annoying gimmicks. Space radiation frying you like an egg is fun and all except it's used maybe twice. Makes it hard to know what to invest in.
-The atmosphere is great, but the plot can be very very overly obtuse and arcane, even for a souls game.
Posted April 11, 2021.
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12 people found this review helpful
12.1 hrs on record
I really wanted to love Ashen, but it eventually burned through my goodwill. I have to give it a, very reluctant, thumbs down.

Pros:
-Unique Atmosphere: It's not like any other soulslike out there. Society is rebuilding and a new era is dawning, rather than it being the end of the world. Mankind is pretty primative in this one, reflected by the weapons being clubs and axes.
-Music and sound design are very good. Unsheathing a weapon is oddly satisfying.
-Art style does it's job very well.
-Basic combat feels tight.. however see the cons.

Cons:
-It gets very repetitive, for reasons I'll list in the other cons.
-There is little variety as you level up. The weapons largely share movesets with a few, very subtle differences between them. At level 30 you will be playing largely the same as you did at level 3, except you'll look cooler.
-Sword and board with a heavy backup is enforced by law. You MUST have an offhand two hander and your primary MUST be a sword and board combo. This limits build variety to a huge degree.
-Magic is bound to the covenant system, meaning you can only have 1-2 "spells" at any time, and they are often very limited use.
-Enemies are mostly dudes, and often have a shared dude-moveset you'll be dealing with most of the game. The non dude enemies are very interesting to fight but they are outnumbered by the dudes.
-Unrelated to the repetitiveness, this game burns goodwill rapidly with its dungeons, which essentially have a "bonfire" outside, and at the very end and that's it. Imagine Anor Londo from Dark Souls 1 if the Dark Moon Bonfire was the only respawn point in the entire level and you'll have an idea why this gets so tiring. No shortcuts to unlock either. You either clear a dungeon or you just wasted thirty minutes.
Posted April 9, 2021.
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10 people found this review helpful
9 people found this review funny
12.4 hrs on record
The Surge has some good ideas that are utterly ruined by the way they are presented. The Amusement Park DLC serves as a testament to how the game should have been, and to the fact the second game will likely be good. But it also serves to show just how bad the base game is. Here's the breakdown.
+: Interesting idea. A future where in order for blue collar workers to stay relevant in the face of an increasingly robotic workforce driven by the whims of Sillicon Valley, they've had to meld themselves with the equipment they once operated, becoming stuff like were-frontloaders and were-hydraulic cutters. Is it cheesy? yes. Is it the perfect set up for a construction themed action game? Also yes.
+: Main character is alright in my book.
+: When the developers try, they can make extremely interesting and interlocking environments, on par with some of the areas from the souls areas. Special mention goes to the theme park DLC. Sadly, this is only when they are trying.
+: That rootin, tootin music that plays in Ops rooms.
=: Some of the voice actors clearly phoned it in. This would be a negative if it was a story driven game.
-: Remember how fascinating the audio logs in bioshock games are? The audiologs in this game are nowhere near that level. It's two minutes of inane BS: "oh wait this isn't a normal day at work I just spent two minutes explaining this is an ATTACK. This ATTACK is BAD".
-: Remember how I said the devs can make great levels when they try? They weren't for most of the game. In the base game you have such varied locales as: Outside Dusty Warehouse, Inside Dusty Warehouse, Dustier Warehouse, Very Big Warehouse, Dustier Warehouse With Some Plants.
-: You know how FROM will sometimes make "player NPCs" that share your movesets? I hope you liked facing off against the DS1 Forest Bandits, DS2 Graverobbers, Yar'Ghul Hunter Pack, or the DS3 Black Hands because that's the only enemies in Surge for the most part; copies of the player with different weapons. Also drones, which are the most frustrating enemies imagineable. Sometimes you run into interesting stuff, or sad stuff (heres to the giant furnace bots that can only flail and rotate impotently as they try to burn you with their incredibly sloooooow flamethrower), but most of the time it's mirror match after mirror match interrupted by drones.
-: Attack commiting makes the combat feel clunky and clumsy. The fast weapons feel equivalent to a medium speed weapon from souls, and it only goes downhill from their. Unlike Lords Of The Fallen where at least the slow weapons felt like trucks when they actually connected, here you will always be underwhelmed by the damage you deal. While this is an accurate portayal of a forklift fight between two bored warehouse workers, it doesn't make the game fun.
Posted September 2, 2018.
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Showing 1-10 of 41 entries