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Recent reviews by SpaceCouncil

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Showing 1-10 of 373 entries
6 people found this review helpful
7.8 hrs on record
Review is for the single-player campaign only

Press 'F' to Pay Respects.
This is the game where the meme comes from. Playing as Jack Mitchell, a Marine in the USMC, you'll go into dangerous firefights and go after other military targets until an event happens that forces Mitchell to leave the Corps where is offered a position in a private military named Atlus — where the game's story really begins.

However, the story is aggressively predictable. The characters are paper thin. It's a run-of-the-mill blockbuster movie as far as its narrative.
https://steamcommunity.com/sharedfiles/filedetails/?id=3177802078

Gameplay
Mechanically it's a traditional Call of Duty game. Just with some slightly different movement and “tactical” options. For instance, you can boost jump or dash. You have smart grenades that can track your target as well as threat grenades that can paint targets through walls. But despite these things, the game is hyper-linear to the point where it's basically a movie.

Using other games a reference point, thematically it's got parts of Titanfall 2 in it and a little bit of Crysis — but the later Crysis games where they are really linear and focused — and not as good as either of them. Mechanically it still pretty much what my memory of CoD 4 is — the last Call of Duty I can remember playing. This was the first one that interested exclusively from the premise.

After missions, you earn some XP to spend on your EXO suit, but this is limited to stuff like decreased reload speed, holding more grenades and aiming down sights faster. In reality, very trivial.
https://steamcommunity.com/sharedfiles/filedetails/?id=3177813590

The Gist
The game has its moments, big, epic set piece firefights and spy-esque missions — but I found almost immediately after finishing the campaign, they're not memorable. If you're looking for a short, relatively fun romp it might be worth it on sale. But I don't recommend it, there are so many better games — even with a similar theme, that are simply more satisfying experiences.

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Posted March 10. Last edited March 10.
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193 people found this review helpful
5 people found this review funny
6
2
41.9 hrs on record
I'm a Hufflepuff!
Succinctly, this game feels like a Fable game in a Harry Potter wrapper. Which is not inherently a bad thing — but much like Fable is, at least historically, it promises more than what is present. And while there is a TON to do in the game, a lot of it feels kind of lifeless, banal and unfulfilling.

I feel like the game relies on the lore-rich world it inhabits rather than present that lore in any sort of meaningful way. You start Hogwarts Legacy as a 5th year student. Which from my perspective, a person that has read all seven Harry Potter books twice and enjoyed the films, including the Fantastic Beasts — the game itself feels devoid of, well... magic. The game throws you into Hogwarts as if it's already known, as if the process of discovering there is a world beyond the world you believe wouldn't have any effect on your frame of reference for reality.

Instead, the game employs some vague plot regarding ancient magic and your character's ability to see and use it — which does become more involved. But this game takes place roughly a century before the events therein the Harry Potter books, so there isn't necessarily many similarities regarding the overall plot.

Combat
The game's combat and spell mastery is satisfying, for a time. When you learn spells, they can be used in and out of combat for puzzles as well.

The main issue with the combat is that no enemies require any different tactic to defeat. You can spam the basic spell and then either block or dodge, rinse and repeat. This works with every enemy in the entire game. The only alteration of this is that occasionally some enemies will have a specific color shield. Purple, Yellow or Red. The three 'combat colors'. You use the corresponding color spell to break the shield. However, as you progress in level and use talents points, you earn abilities where you don't have to use the same color spell to break a shield — insofar that the basic counter spell, Stupefy, will take down any color shield. On top of this, the spells themselves expand to have either have a ricochet effect or increase the area of effect. More or less, the combat becomes this sort of slightly more active version of holding trigger and waiting for cooldowns similar to Dragon Age: Inquisition. There is some level of spell combinations that result in doing more damage quickly — then you wait for the cooldowns and perform them again. It becomes a chore.

The classes in Hogwarts themselves aren't even as robust as mini-games such as the game Bully presents. They start out that way, but very quickly become cutscenes with “assignments” attached to catch up with the other students. These are effectively tutorials.

Room of Requirement
This is an area unlocked early/mid-game where you are able to cultivate plants, raise and breed captured animals and brew potions. There are specific spells learned that are explicitly for moving items around in this room. Which have their own currency, it ends up feeling like filler content.
https://steamcommunity.com/sharedfiles/filedetails/?id=3164243080

Is there at least Quidditch?
Nope, while you do get to fly on a broomstick and there are races to complete. There isn't any Quidditch to be had. You can capture and fly around on a number of beasts, however.
https://steamcommunity.com/sharedfiles/filedetails/?id=3164256802

The Gist
Hogwarts itself plays an alarmingly small part in a game called Hogwarts Legacy, you may enjoy going into random caves or exploring the forbidden forest, but the game doesn't really encourage nor reward you for doing so. Unless you really, really enjoy simply being around Hogsmeade and seeing places in your favorite childhood books come to life in video game form, I can't say this game does anything that special. I think it's skippable. A lot of the side stuff is just not that pressing or interesting. Some of the larger side quests are compelling with certain other students, but I found they didn't offset the tedious combat and conventional main quest.

If you've found this review helpful, consider following my curation — Station Argus
Posted February 19. Last edited February 19.
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16 people found this review helpful
13.0 hrs on record (9.7 hrs at review time)
This review is only for the base game. Mild spoilers

An homage to Dead Space?
Well, not really. Glen Schofield, the executive producer of the Dead Space series, is the director of The Callisto Protocol. And while I ultimately think it's unfair to compare the two games, there are a lot of similarities.

The differences between the games would take less time to list. Considering even things like the sound your inventory makes, if it is not the exact same sound, it's nearly imperceptibly different.

That said, I believe that The Callisto Protocol is different enough to stand on its own. I think both of these series can co-exist.

Make us whole again, Jacob.
The Jovian (Jupiter) moons have become an extremely popular location for sci-fi to take place due to the speculation of their innate potentiality to harbor organic life, if not human life. Callisto, is one of the larger moons. Playing as Jacob Lee, a character that is shrouded in mystery for most of the game, you'll be delivering some items to this now prison moon — when disaster strikes and you crash onto the moon, Jacob is taken prisoner in the equally shrouded in mystery “Black Iron Prison”. Then our adventure begins.

Gameplay
Played from an over-the-shoulder camera much like Dead Space, this game has more of a melee focus than its counterpart. The dodge system reminds me of Mike Tyson's Punch-Out. Alternating directions between swings. Further in the game, creatures will start to mutate which made it feel like Resident Evil 4. If you do not do what is necessary before the creature mutates, they will become stronger. What this leads to is that fights can very quickly get out of control, so you'll need to figure out how to do some crowd control from a very close up range.

The game does also have its own version of the telekinesis module — a “Gravity Restraint Projector” or GRP. It's more used to pick up enemies and throw them into environmental hazards than puzzles like Dead Space typically employs the meachanic.
https://steamcommunity.com/sharedfiles/filedetails/?id=3153474212

Much like Dead Space, HUD elements and game information are all “in-environment” — one of the things Dead Space was originally praised for. Upgrades for weapons are purchased through a printing assembly. While suit upgrades are narratively earned.

A game plagued by its own technical issues
Dead Space is one of my favorite series of all time, and I stayed away from this game from all the negative reviews at launch. I believe those issues are largely fixed.

I was able to run the game on the Ultra preset at 1440p with an average of 83FPS. However, the game suffered massive frame drops seemingly at random. Though, I was able to effectively remove them completely by dropping it to the High preset.

Specs
Ryzen 5 5600X
RTX3070
32GB of DDR4 @ 3600Mz
https://steamcommunity.com/sharedfiles/filedetails/?id=3153488928

The Gist
While I cannot honestly say I would have paid full price for this, especially at its length of around 10 hours. I did enjoy it, I think it's good. The story is kind of generic but it's well told. The gameplay is satisfying and the mystery of the prison is compelling enough to push through the slower sections. This and Dead Space deserve sequels.

If you've found this review helpful, consider following my curation — Station Argus

https://steamcommunity.com/sharedfiles/filedetails/?id=3153488318

The DLC "Final Transmission" is worth playing.
Posted February 3. Last edited February 5.
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12 people found this review helpful
1 person found this review funny
8.4 hrs on record
“We must address, individually and collectively, moral and ethical issues raised by cutting-edge research in artificial intelligence and biotechnology, which will enable significant life extension, designer babies, and memory extraction.” — Klaus Schwab
The Turing Test is a ultimately a puzzle game in the vein of Portal and Q.U.B.E. — while its narrative is more analogous to a walking sim.

Taking place on the Jovian moon of Europa. You'll control Ava, a character investigating the team originally sent to the base. The base has an AI companion named Tom that will assist you through the tests as well as pose interesting yet traditional questions about the nature of AI and its purpose.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148267053

Gameplay
Ava has a gun that can move different energy or plasma balls in and out of circuits. So puzzles are largely based on moving switches, positioning and using delays to have the circuits function appropriately to reach the door and escape the puzzle room. As you may suspect, some of the puzzles require a human element. Something that may not logically follow that an AI simply would not engage with in the same way. A Turing Test, if you will.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148259851

The Gist
It's on the shorter side, about 6-7 hours if you skip the optional puzzles. While I did enjoy the story, and there are multiple endings. I found a few of the puzzles, especially in the final area, to be complicated enough to siphon my overall enjoyment. Which effectively impacted my emotional response to the game's final moments. I'd pick it up on sale if you enjoy games like Portal.

If you've found this review helpful, consider following my curation — Station Argus
Posted January 27. Last edited January 27.
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74 people found this review helpful
2 people found this review funny
2
2
69.1 hrs on record (68.7 hrs at review time)
”Nothing says true love like dog skulls”
Days Gone is an open-world post-apocalyptic zombie game with survival elements. It's a LONG game. At the time of this review, the 68.7 hours I have in the game is a single playthrough doing only the main story with a fair number of extras.

You'll take the role of Deacon St. John, an abrasive character for sure. The game throws you not only into an active virus outbreak that leads to a zombie apocalypse, but into Deacon's relationships with a number of people. People he seems to not have the greatest history with — “burned bridges”. He's also stuck on his lost love, two sentiments I identify with more than I care to admit in my real life. Ultimately, this makes him slightly unlikable. That combined with the game's length makes this a game for people looking for a certain experience.
https://steamcommunity.com/sharedfiles/filedetails/?id=3144447687

My bike, my bike, my kingdom for my bike!
Being reductive, this game feels a lot like Death Stranding meets Far Cry. But I don't think it would be inappropriate to draw comparisons to Red Dead Redemption 2.

Your bike is your lifeline. It's how you travel, it's how you save. It will literally save your life. Fast travel is allowed if you have the gas and the path is not obstructed by things like infestation zones. Otherwise you need to get around without it. The bike does need gas to function but this is relatively trivial as an aspect of the game's survival traits. For one, gas cans respawn and do not run out of gas. And gas pumps are still active in this time, it's only been a few years. When I first started playing, I became rather anxious thinking I'd need to be constantly concerned about gas. You're always getting something as well. Killing stray zombies (freaks) or marauders will earn you XP to upgrade Deacon's abilities. The freak ears and other zombie types can also be sold to camps for credits and that will also build trust.

You do need to be careful however, ambushes can happen out of the blue. Not only this, but the gunfire or explosions can cause more freaks or non-infected wildlife to show up. Wolves, bears, mountain lions. The game can go from 0 to 100 real fast.

Your bike can be upgraded upon building trust with camps. As a drifter, you're able to go out on missions for a number of camps and establish more trust within them. You'll earn both trust (a type of XP really) and camp credits to refill things like ammo. Other resources can be pilfered out in the wild. You'll learn where to find certain types of resources as well — scrap can be found in almost any vehicle if the hood is still shut, gas cans are usually found around industrial vehicles such as tow trucks. Ammo can usually be found in police vehicles, medkits in ambulances — things you'd expect.

Much like Death Stranding, while you aren't a “Porter”, you are effectively playing that same role within this world. You'll learn the map and better ways to navigate it to perform the tasks the camps want. Bounty hunting, horde killing, resource retrieval and more.
https://steamcommunity.com/sharedfiles/filedetails/?id=3144447046

There's also a bit of conspiracy if you investigate the NERO checkpoints and go down that path.

The Gist
I think this game appeals to a rather specific audience. It does have multiple endings and there's a TON to do in this game. Granted, it can be a tad grindy. But the gunplay is great, the bike riding is great and I personally identified with Deacon in a number of ways. More prudently, if you feel... lost in your real life, this game might be the exact thing you need to distract yourself for a time.

https://steamcommunity.com/sharedfiles/filedetails/?id=3144448670

If you've found this review helpful, consider following my curation — Station Argus
Posted January 21.
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73 people found this review helpful
1
14.4 hrs on record
Make us whole again, Isaac.
This is a remake of the 2008 original game of the same name. This review will assume you've either played the original or are unbothered by minor mechanical and story spoilers.

These are the main differences between the original and the remake:
- Improved visuals
- Issac now has a voice, the character did not speak at all in the first game. Dead Space 2 was when he got a voice.
- The limb system is improved, flesh will tear off the bone before more force is required to maim a necromorph.
- Upgrades are slightly different, arguably improved
- Some of the puzzles are different, for instance that horrible sequence where the ADS cannons are offline in the original is dramatically improved.

Tech and Performance
On the following specs I was able to run the game at the high preset at 1440p around 50-90FPS. However, I ended up enabling V-sync to lock it at 60 because the fluctuation became too much.
Ryzen 5 5600X
RTX3070
32GB DDR4 @ 3600Mhz

https://steamcommunity.com/sharedfiles/filedetails/?id=3121661740

In addition to the visuals, the game does a much better job at conveying what is actually going on while still being vaguely mysterious. Of course this is difficult to achieve having played the other two games numerous times.
https://steamcommunity.com/sharedfiles/filedetails/?id=3121665732

The one improvement I wished was in the remake is the ability to alter what the locator is looking for. Such that you're able to find benches, stores or save stations easier.

There are other differences as well such as needing security clearance to open certain lockers or storage units. You won't miss them, it's part of the story. Previously, you would have needed to use a power node to open [optional] doors. A resource used otherwise to upgrade weapons or your suit. Kind of like using a shiv in the Last of Us to open doors.

The Gist
This is a great remake, if it doesn't inspire Dead Space 2 and 3 to also get remade I hope at the very least in reignites interest in the franchise and Dead Space 4 gets made.

If you've found this review helpful, consider following my curation — Station Argus

Semi-Unrelated: Using genre tags and nomenclature of labels
There are many people that describe this series as “Survival Horror”. And they also say that Dead Space 3 specifically strays from this path becoming an “action” game. Well, I've got news for those people, Dead Space was always an action game — just set with a horror aesthetic and theme. What I believe people intend on conveying when they say “survival horror” is that there is resource scarcity that requires management that makes combat more difficult. Which is not untrue of Dead Space, but on the medium difficulty there's nearly no place where you won't have health packs or ammo. In my understanding, the term “survival” — at least in regards to genre tags — implies there is something akin to tending to needs like hunger, thirst, sleep, etc. But for whatever reason, the survival part of “survival horror” seems to only be used in the more traditional sense. The sense where you are trying to not die. Which can be applied to a considerably large number of games.

In any case, I consider the Dead Space series, or games like Resident Evil 4 and older to be action games set in a horror theme. The original 3 Resident Evil games, not the remakes, are what I truly think of when the term Survival Horror is used — 'tank' controls, inability to aim precisely and fixed cameras. But that's just my two cents.
Posted December 24, 2023. Last edited January 20.
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19 people found this review helpful
7.5 hrs on record
Going into this game, I had never even heard of the novel it's based on — “The Invincible” by Stanisław Lem. All I knew going in was that it was a walking sim, it's in space and had thriller and/or horror elements.

So if you're like me and that's all you want to know, read no further as there WILL be minor spoilers in this review. Simply to provide a setup for what this game is actually about.

Let's talk mechanics.
The closest game, that I've played, that this game reminds me of mechanically, as well as narrative structure in how it reveals the plot is Firewatch. You'll take control of the character Dr. Yasna, whom is a scientist, or more specifically an exobiologist or astrobiologist. You'll explore a relatively linear path, interacting with objects and the environment while engaging with dialogue options — largely with Novik, the Astrogator of the Dragonfly. The ship you all flew on to arrive at Regis III. The game does have multiple endings and your choices do matter.

You'll have a few tools to use to aid you in the more open areas such as a tracker and a metal detector.

https://steamcommunity.com/sharedfiles/filedetails/?id=3104153553

I really want to talk about the ideas and themes that this game brings up about the real life repercussions and the possibilities through the exploration of space and how it might affect us as a species. But I also feel like that mystery is the most compelling aspect of this story.

I will surmise my thoughts with the following — minor thematic spoilers:
One of the solutions to the Fermi Paradox is that we are limited by our own human, anthropomorphic perspective — and due to this, we may not recognize alien intelligence/civilization even if it's right in front of us.

https://steamcommunity.com/sharedfiles/filedetails/?id=3104166500

The Gist
The Invincible is a fantastic story-driven game. Though it is pretty slow-paced, and despite me being in the mood for something like that, I did find myself getting a tad anxious by the speed at which the character moves at times. Gracefully, the game is relatively strait-forward and you shouldn't have too much trouble getting to the next instance. And while some areas are very large, there are no collectibles that will make you feel like you need to walk into every corner and waste a ton of time.

If you've found this review helpful, consider following my curation — Station Argus
Posted December 3, 2023. Last edited December 3, 2023.
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60 people found this review helpful
1 person found this review funny
20.7 hrs on record
Somehow I managed to stay away from this game all this time. I didn't even know the character's names. This was my very first playthrough. I think it's safe to assume the vast majority of those who will read this have already played the original or are at least vaguely aware of it.

So here's what you want to know:
It's a visual upgrade from the 2013 original, and it has the Left Behind DLC included. Performance wise, it ran great, or better than I saw being reported.

Tech:
On a mix of Ultra and High settings, it ran around 60-80FPS at 1440p on the following specifications:
Ryzen 5 5600X
RTX3070
32BG DDR4 2x16 3600MHz

There were occasional hiccups where the game would drop into the 50 FPS range and more often, the game would flash textures in and out of existence. None of them were game breaking, however.

https://steamcommunity.com/sharedfiles/filedetails/?id=3098178355

For everyone else:
I don't think this game is terribly unique. Not even in the time that it originally came out. If you combine Resident Evil 4, TellTale's the Walking Dead — both of which technically predate this game, 2005 and 2012 respectively. I think you can ostensibly predict what this game entails.

That said, it's still an extremely well told story and traditional triple A video game. Which is to say, it's pretty good — again, just not that unique.

More specifically, the game is played from an over-the-shoulder camera, primarily focusing on stealth and resource management. The game actually does a very good job at making switching weapons rather cumbersome until further into the game and you upgrade your pack. Which can be be done through finding weapon parts and using them at workbenches, finding manuals (not unlike Fallout, they'll increase explosive's radius or increase the number of uses of a shiv before it breaks, for example.) There's also the more human upgrades like healing or crafting speed which can be done by spending supplements. Found in either pill bottles or by harvesting the plants the supplements are derived from. Melee works very similarly to State of Decay 2, where it has a condition and wears down from use.

You're able to “listen” to your environment, either for zombies or humans. This information is conveyed visually as bright spots as the mode greys the world out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3098185525

The Gist
If you've already played this, I can't say I really see a reason to play this version specifically. I don't see much value in it unless improved visuals and some director commentary really get you going. However, if you're in the same boat as me and never played the game at all before (and don't want to buy a console) — this is a fine option.

If you've found this review helpful, consider following my curation — Station Argus

https://steamcommunity.com/sharedfiles/filedetails/?id=3098189617
Posted November 27, 2023. Last edited November 27, 2023.
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196 people found this review helpful
6 people found this review funny
4
2
2
256.3 hrs on record (57.0 hrs at review time)
In the off chance you're unaware of what has happened, WRC, previously published by Nacon (Big Ben Interactive re-brand) and developed by KT Racing and Srl Milestone lost the WRC license to Codemasters, whom does the DiRT/DiRT Rally games. Codemasters was purchased by EA for a cool $1.2 billion.

They are not connected in any other way. So, in effect, this is DiRT Rally 3, but officially licensed.

That said, there isn't a ton to say regarding the game as a whole. It has a decent career mode with crew management and benefactor appeasement which will affect your available budget both positively and negatively. The physics are drastically improved, wholesale. The older WRC titles felt floaty, and as though your tires were covered in soap. DiRT Rally 2 had a number of issues where a lot of the surfaces didn't actually feel much different, that isn't the case here.

https://steamcommunity.com/sharedfiles/filedetails/?id=3090942057

The one issue I have with this game is that EA decided to not include Dailies, Weeklies or Monthlies. Arguably one of the most popular features in DiRT Rally 2. Instead featuring “Moments” — either based on real historical rally races, inspired by, or literal historic races. Some of these moments will have secondary an tertiary objectives to fulfill. And these will run for about 6 weeks (at least at the time of writing this) with a leaderboard. Some are locked behind an EA Play subscription.

I found that the Quick Generate Championship option under quickplay to be a decent supplement for my desire for new dailies/weeklies. It will randomly select a location, stages, a class of car and this, in effect, can satisfy your desire to simply “jump in”.

There will be 'seasons' of content planned, I used to be very against this sort of thing. But it's just a reality of, not only the game industry, but where we are as an entertainment medium. Games cost a lot of money to develop and it seems like people just have less time — in general. The only way companies can keep costs relatively low and approachable for the average consumer is to elongate the “window” where people are playing — which is subsequently why we see the rise of Free to Play models. Very few people would be willing to pay $100 or $120 for a new game. But $60 and then $30 in 2 months for a big expansion, and another $30 for a some random cosmetics a few months after that, that's seems to be fine for the average person. And that's been the paradigm shift.

The Gist
This package feels a bit bare bones right now, but it'll get more added to it over time. I know many don't like EA. However, there are numerous companies that do much worse than them and it really feels like it's just popular to hate on EA without any real reason.

The tracks are great, the physics are great. If you feel apprehensive or don't trust EA, just wait.

https://steamcommunity.com/sharedfiles/filedetails/?id=3071916474

If you've found this review helpful, consider following my curation — Station Argus

WRC9 review here.
DiRT Rally 2 review here.

I did play WRC10, but it was the Switch version.
Posted November 21, 2023. Last edited November 22, 2023.
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24 people found this review helpful
35.2 hrs on record
The right man in the wrong place can make all the difference in the world.
Black Mesa is a fan-made, Valve-approved remake of the original Half-Life. Originally released as mod for Half-life 2.

There's many improvements to the core game mechanically as well as narratively as one of the scientists that Gordon passes by in the introduction is actually Alyx's father from Half-Life 2. The original game only had a few character models for both the scientists and security guards.
https://steamcommunity.com/sharedfiles/filedetails/?id=2953070142

There's a not a lot to say about this, if you've never played the original Half-Life, this is the one to play now unless you're a purist.

The game is not without its faults, I believe the game goes on for far too long, especially without any real explanation as to what is really happening. This was an issue in the original as well. The “ludo-narrative dissonance” is strong in this one. The story is told through Gordon's perspective but the overall world of Half-Life has much more going on it — even with the Black Mesa Compound. These things are alluded to with the presence of G-Man, but ultimately the story is told told “in the dark”. Gordon is more or less just trying to escape the facility after an experiment goes wrong.
https://steamcommunity.com/sharedfiles/filedetails/?id=2953070171

Gameplay
The game will bounce back and forth between heavy action sequences, creepy and dark horror sections and mix in some first-person platforming and environmental puzzling solving.

A classic in its own right
While Half-Life will always have its place in gaming history, I'm not sure even this remake holds up to modern standards, or at least expectations. It's just sort of feels inherently old — the original game is from 1998 after all. I don't feel as though it's a must play, however. If you're feeling nostalgic or just want to see what all the fuss was about way back when, I think grabbing it on sale is a fair course of action. That said, I think it'd be pretty cool see Blue Shift and Opposing Force get remakes. Expansions for the original game from the perspective of a security guard and military grunt respectively.

If you've found this review helpful, consider following my curation — Station Argus

https://steamcommunity.com/sharedfiles/filedetails/?id=2953070194
Posted March 26, 2023.
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