52 of 70 people (74%) found this review helpful
7 people found this review funny
0.0 hrs last two weeks / 360.7 hrs on record
Posted: Oct 8, 2015 @ 1:31pm
Updated: May 22 @ 2:02am

Ballistic Overkill is a FPS that can be enjoyed by both casual and competitive gamers.
This game is still in active development even though it has been officially released so if you are looking for a perfect experience you should wishlist this game and wait.

  • Fast-paced FPS
  • Account and class progression
  • Easily obtainable skins and vanities
  • Variety of play styles possible
  • Easy to pick up and play with future potential for great depth and competitive style play
  • Game is actually being updated
  • Responsive and friendly devs
  • Simple to play with friends and you can host private matches. You have more options when hosting a dedicated server and in the future there will be further lobby customization.

  • The official servers could be better.
  • Relatively small community but you can always find active servers
  • Game balance is still in progress
  • New players and experienced players are not separated as there are no official servers yet (still there are private servers you can easily make).

The future of this game is very bright, with a huge amount of content coming. I have a lot of confidence in the development studio Aquiris. They are an amazing company, “one of the Top 5 best Unity developers in the world” according to Unity Technologies, and are very involved with the community. As a closed tester of this game, I can say from personal experience that they are working on making Ballistic Overkill one of the best arcade FPS games on Steam and as long as you love FPSs and you're willing to be a part of the process of making the game great, then I would recommend the game.

I played the predecessor to this game for more than 200 hours and am looking forward to spending exponentially more hours in Ballistic Overkill.

(Originally posted as first review for the game on release day; last updated to reflect the state of the game in May 2017)
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