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Member since:
October 17, 2004
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0
Playing time:
0.1 hrs past 2 weeks
Source SDK
0.1 hrs / 234.9 hrs
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Operation Black Mesa - Public
489 Members  |  50 In-Game  |  148 Online  |  0 In Group Chat

Operation Black Mesa Steam Community Public Group

This the official Operation Black Mesa Steam Community Group. Feel free to chat to developers, other fans, or just hang around and discuss the development and everything else regarding Operation Black Mesa.
Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developpers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U.
VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.
A list of features planned for the final release:
» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.
 You can find our forums at http://operationblackmesa.vossey.net/forums

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