The grapling hook fails to catch, even after repeated attempts to land it between the rocks on the shore. As you pull the rope and hook back on-board, you look downstream and see that the waterfall isn't far! Your great-uncle is still passed out, and those rocks are out of reach now. Time is short; you need to make a decision.
- To jump into the rapids and try to swim for shore, turn to page 36. - To brace yourself and ride the waterfall, turn to page 48. - To take the easy way out and perform an impromptu self-trepanation with the grapling hook, turn to page 61. - To mercifully tie a rock to your great-uncle and throw him overboard as an anchor, turn to page 7. - To meditate and hope for a really short road to nirvana (like, fifteen seconds,) turn to page 55.
- - - - - - - - - -
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DON'T get it just for the items. They're much harder to acquire than in the previous iteration.
In this installment, the banter is just as great as previously (although Tycho's casual obscenity is sorely missed.) Obviously, it helps to be familiar with the new franchises: the Venture Bros., Evil Dead, and (you've probably never heard of it) Borderlands. A few good cameos also turn up, and GladOS is, as ever, a delight. But everybody knows GladOS.
Previously, the player could keep starting new tournaments until a special item came up for grabs. In this game, you'll have to accomplish a handful of "bounties" in one tournament, just to have a special item become available in the next tournament. Then you'll have to win that next tournament to get the loot - not just bust its owner.
As before, there are unlockable skins for the chips, cards, and tabletop, and now a few other special items as well. The former are acquired by spending points won through playing the game, and the latter... well, I don't know. Poker is hard and I haven't been that lucky.
Omaha Hold'Em is also available in this sequel; it's basically Texas Hold'Em, but you're dealt four hole cards and choose which two to use. The flop/turn/river/etc. all remain the same.
- Do buy it if you love hold'em, love the banter and the franchises, or at least LIKE some combination of the two.
- Don't buy it solely for the unlocks. And if you don't like poker at all, you'll probably become frustrated by the AI's decent skill level before too long.
(6/10) This is a decent-enough board game. Should you pick it up, let me know and we can start a match.
The base game comes with two teams: Council and TF2. Each has its own units, and each unit its own perks. Extra teams can be purchased, also with their own abilities. I think this sort of DLC limitation imposed for the sake of a cashgrab probably hurts sales overall. Were the extra teams included by default, each match-up would be a pretty fun and varied experience (though I can't speak to the particular balance of any one team.)
The interface is a little shoddy (low-resolution, laggy, sometimes doesn't show opponent's moves [just click Replay],) but the design is pretty solid. Minimizing goes to the taskbar, where you'll receive pop-up notifications whenever your opponents take their turns. The animation is decent, and the way that various bonus items interact across units and teams has been well-executed. There are also several neat achievements available.
It's a damn travesty that this game doesn't include the Challenge Pack by default.
The Challenge Pack is a series of single-player puzzles using the mechanics of Hero Academy. You could call them scenarios. They're pretty neat, and worth it for only a dollar, but still - they should've been included. It's the only DLC that's worth picking up.
Then there's the pathetic Uniform Color DLC. Cheap, sure,but wholly cosmetic and yet unappealing. Pitiful, really.