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Saber15

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Florida, United States 

Sammy dropped to one knee beside the chair, ignoring the soaking chill of the slush. “Let about my ships, sir.” And he spoke of tonnages and design specs and owners—well, most of the owners; there were some who should be left for another time, when the old man did not have a gun at hand. And
all the while, he watched the other’s face. The old man understood what he was saying, that was clear. His cursing was a low monotone, a new obscenity for each name that Sammy spoke. Except for the last one—

“Lisolet? That sounds Strentmannian.”

“Yes, sir. My Deputy Fleet Captain is Strentmannian.”

“Ah.” He nodded. “They. . .they were good people.”

Sammy smiled to himself. Pre-Flight should be ten years long for this mission. That would be long enough to bring The Man back physically. It might be long enough to soften his madness. Sammy patted the chair’s frame, near the other’s shoulder. This time, we will not desert you.

“Here comes the first of my ships, sir.” Sammy pointed again. A second later, a bright star rose past the edge of the tenement’s roof. It swung stately out into twilight, a dazzling evening star. Six seconds passed, and the second ship came into sight. Six seconds more, and the third. And another. And another. And another. And then a gap, and finally one brighter than all the rest. His starships were in low-orbit moorage, four thousand kilometers out. At that distance they were just points of light, tiny gemstones hung half a degree apart on an invisible straight line across the sky. It was no more spectacular than a low-orbit moorage of in-system freighters, or some local construction job. . .unless you knew how far those points of light had come, and how far they might ultimately voyage. Sammy heard the old man give a soft sigh of wonder. He knew.

The two watched the seven points of light slide slowly across the sky. Sammy broke the silence. “See the bright one, at the end?” The pendent gem of the constellation. “It’s the equal of any starship ever made.
It’s my flagship, sir. . .the Pham Nuwen .”

"A DEEPNESS IN THE SKY" - Vernor Vinge


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Alpha16 posted on July 07, 2011 @ 12:02pm
aeiou
 
Mr. Phy posted on June 04, 2011 @ 9:49am
http://www.facepunch.com/threads/1094656-The-Roybenburg-Family-Go-out-for-a-Picnic figured you'd love this but you're offline so I'll just post this here
 
scobra posted on January 19, 2011 @ 2:08pm
A blast from the past fatherfigure, whats up.
 
Mr. Phy posted on January 09, 2011 @ 6:00am
gift me ____
 
Mr. Phy posted on November 27, 2010 @ 7:40am
A blast from the past grannyfucker, whats up.
 
scobra posted on October 14, 2010 @ 7:40pm
A blast from the past nannyfucker, whats up.


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Knights of the Inner Sphere
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We're a MechWarrior Living Legends unit.

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FacepunchStudios - Public
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Games recommended by Saber15 _

Strange game, but very good. Gameplay is like a mix of Deus Ex, STALKER, and Half-life 2. Visual style is like Blade Runner. Hilariously bad translations and wonky physics.

Definitely worth buying if you have a mic and some friends to play coop with frequently.

Leave a comment December 29th, 2011 @ 7:53pm

Amazing visuals, an incredible original soundtrack, a huge modding community, and some of the most comprehensive gameplay around. Daunting to play at first, but well worth it. Awesome developers as well; tons of free stuff has been added to the game.

Leave a comment December 7th, 2011 @ 12:56pm

Very relaxing, simple game. Great soundtrack and visuals. Only issue is the lack of a zoom-out function for the figurines.

Leave a comment July 18th, 2011 @ 11:43am