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65 Comments
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AyesDyef Sep 21, 2012 @ 12:15pm 
I asked Robin about the animation rigs, and he wasn't sure what they were for, but I think it's for some future character model changes, where animation data can be kept seperate, which will allow them to modify the character models without having to compile the animations onto the player model all the time. eg bodygroups
AyesDyef Sep 21, 2012 @ 1:56am 
Oh, and such a compiler will benefit cosmetic items mostly...
AyesDyef Sep 21, 2012 @ 1:46am 
Apparently they're just doing the usual for community items, however they're hoping to bring in a newer compiler which'll make it easier to go over workshop items, apparently they don't go through a lot of items because of how terribly submissions are uploaded, they open up zip files and are like, "what the fuck is this mess?"
As for animations, Robin had no idea and he wasn't too sure about the Halloween update content either...
AyesDyef Sep 17, 2012 @ 11:52am 
Ah it's alright Savvy, I visit them tomorrow :P
AyesDyef Sep 12, 2012 @ 11:05am 
Yo, can you school me quickly about these TF2 animations, I don't have much access to a PC while in the US, and what about them you want me to ask Valve specifically.
Jon_MadN Jul 14, 2012 @ 6:58am 
fgt

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TF2 Emporium - Public
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The place for all your fancy TF2 modification needs!

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