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CHEEP CHEEP, HERE COMES THE ABSURDIST SILLY BIRDMAN.
And now, for serious speech.
You awake from your dream?
The day when laughter disappears from the world draws near.
Laughter is the countdown of devastation.
The day he stops smiling is the day we remember his smile.
The maiden save the world with their laughter.
Unmask your heart,show us your smile.
The wonderful smile is gone for eternity.
You're awake from your nightmare.
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To feel like a deity, capable of manipulating the earth, the sea and fire, is surely something we mere mortals would feel quite glad to do. In this case, it's a challenging and tricky endeavour that does not exceed the skill level of most, but surely keeps one on their toes!
This game is quite a beauty, and even though at least the version of the first release is mediocrely ported, it is still an intriguing piece of art, a visionary little gem. Being not exactly a god, and being far from what we westerners might imagine a god to be (Nobody really worships you here.) is quite refreshing, philosophically.
One can really, really feel a similar atmosphere like in Eric Chahi's previous classic, "Out of this World", that feeling of discovery, of never being able to step back once you have explored on.
Nice story mode on one part, challenge modes with fun and at times difficult solutions and we've got a game that's worth your time.
Out of all the poker games I can think of, here and there, even on the bloody Nintendo DS I cherish, I always end up strolling back to the Inventory's cool, suave table of five. What's there to explain? It's just poker, against characters I (mostly) love (apart from Tycho. I hate webcomics.) but hey, you get Team Fortress 2 items here! And you get quite a lot of laughs as well, typical for Telltale Games and obvious when HEAVY WEAPONS GUY VANTS TO MAKE HAT OUT OF LITTLE BUNNI. And other definitely quotable... erm, quotes.
I'd say, instead of playing bloody solitaire on your computer like a damn house-wife, get your hands on this!
Tough-as-nails and begging for teamwork, this is how cooperative play should be done, and it's imposed quite well! As opposed to the dolts who rush forwards mindlessly and dieing, it's much more fun and effective to sit with your friends and coordinate your strike. Because this is just like being a colonial marine, from the top down perspective. Also worth notice are the custom campaigns on the interwebz. Come get some!