PSYGNOSYS
Adriano Spies   Curitiba, Parana, Brazil
 
 
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176 hrs on record
last played on May 19
PSYGNOSYS Mar 14 @ 11:10am 
Hi Chris, you are advancing in the study of the Leadwerks Engine, my congratulations, I do not really know this engine, I only do 3d models to play, I think some doubts you should go to the forum of LeadWerks, because so how is this and the question Previous I do not know how to explain it unfortunately, sorry ^^
chris.palusak Mar 14 @ 10:28am 
How do i get the mld. robots and strike troopers to move and shoot i have the juggernot robot mld.model.And he only moves and he doesn't shoot his laser cannon what do i have to do.To make him shoot his laser cannon. I alreadly tryed to adjust attack delay settings and movement speed settings.But he only moves to where im standing and then stops he dont chase me or shoot when i run from him.What settings do i need to change.
chris.palusak Mar 11 @ 4:51pm 
I installed a statusbar indicater today. And it say to add a pivot as a child with the status bar fpsplayer script and the auto pistol equipped. Attach the status bar script to the pivot and define the color values text-white.Health-R150 Stamina-G150 AND Ammo-B150 .What do they mean attach the status bar script to the pivot.And it say the statues bar script will not work unless you use it.With the included player script And have a weapon with an ammo factor equipped.
chris.palusak Mar 11 @ 8:16am 
Thank you for helping me out.
PSYGNOSYS Mar 11 @ 4:18am 
Hi Chris, selects the terrain or platforms, and adds the option "\ Tools \ NavMesh" this causes the monsters to be activated and the Scripts to work.
chris.palusak Mar 11 @ 3:06am 
I men't the rectangler box next to the word file says MonsterAI LUA.The scripts tab is selected under the scene list. What do or type after that.