8 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 3.2 hrs on record
Posted: Jun 24, 2016 @ 1:17pm
Updated: Jun 24, 2016 @ 1:18pm

Think of it like the old turn-based board game "Battleship", just on an interplanetary scale of course!

-Strategy:
+Intel- Provides you with locations of certain structures on another's planet, the more you get the different types of structures you reveal.
+Counter intel- The more you have than the enemy does intel on you, well you counter them and limit their intel on yourself.
+Cities- Your main source of growth, and essentially the "battleships", don't let them all be destroyed. To avoid that you can "hide" them with certain structures.
+Defenses- Build shields to protect your cities or important structures from attacks.
+Structures-Your basics; Power, materials, intel, science, defense, offense.
+Upgrades- Increase power, enhance weaponry, science/material intake etc.


-Battles:
+Weapons- Placement is important since the planets spin on an axis, making timing important.
+Physics- Timing and "leading" the target is important here since everything is spinning on an axis and orbiting the sun. Catching the gravity of one planet to redirect a projectile is also possible, as well as throwing off your shots!

-Gametypes:
+Single Player- Vs AI, you can battle many and tweak the system as you like.
+Multiplayer- Not a big croud to play with here, mostly just your friends.

-Content:
+Not too much of that here, just your basics and some upgrades for those basic structures.

-Price:
+ At $15 I would say it is $5 too much, it's a fun game but bare and "plain" really. Wait for a 50% sale.
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