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Recent reviews by Requiem For The Hunter

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
14.7 hrs on record (14.3 hrs at review time)
god is angry and hes making it everyone elses problem again
Posted December 24, 2023.
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9 people found this review helpful
78.8 hrs on record (27.8 hrs at review time)
Before continuing, I did receive this game from the Jingle Jam, but enjoyed it so much that I ended up purchasing it as a gift for someone *and* subscribing to Brent's patreon.



Final Profit on the surface is a shop keeper-management game.

Underneath that surface it's a *lot* more.

Final profit is an allegory for capitalism, royalty and more. It shows that no - "CAPITALISM BAD" *isn't* the be all and end all of statements. That other systems are just as flawed, that the true issue isn't with the system but the people behind the system itself.

Each stage of the game I was shown new mechanics, new concepts. Each stage brought forth something completely new to wrap your head around, and I absolutely loved it. It's one of the few games where I immediately wanted to jump into a new game and learn even more about the story, where I took the time and effort to search around instead of just jumping to looking up the answer.

The gameplay *is* repetitive over time - but - that's a shopkeeper game at the end of the day. The developer, Brent Arnold, absolutely tries his best to provide a proper story that whilst on the surface doesn't take itself too seriously, underlying that well and truly shows his view and perception of capitalism and the issues that plague it, whilst trying to provide an interesting and well-nuanced gameplay alongside it - at least - as interesting as it can get when it comes to this genre (which, is actually quite interesting when it comes down to it - kudos to him.

Coming from someone who knows the difficulties behind indie game development and design - Final Profit: A Shop RPG (which I would recommend removing A Shop RPG from the title but putting in the description) is a serious must-play. I went into this game expecting just a basic shop-keeping simulation. I left this game with a complete new-found appreciation for what can be done with this genre and engine.

I've heard Brent is working on both a sequel *and* more updates, I will absolutely be looking forward to what comes next. AGDA finalist? Should've been AGDA winner in my genuine opinion.
Posted December 24, 2023.
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No one has rated this review as helpful yet
39.4 hrs on record (1.7 hrs at review time)
Early Access Review
Went out in the fog, spent the next bit scared of the screaming and giant footsteps.

10/10 would get fired again
Posted November 27, 2023.
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15 people found this review helpful
9.9 hrs on record
Morbid: The Seven Acolytes isn't a bad game nor is it a great game.

If there was a mixed review option on steam, I'd give it that but, here's the run down of it:

Combat
Weapons in this game are usually quite fun to use, some examples being the Spear of Mornia, Mechafists and the Sane's Bane - these were all weapons that were quite fun. I can't comment on the rest of the weapons as in comparison to these (except the Spear of Mornia, which also sucked), all the other weapons were really just kinda... trash. The game provided no incentive to use other weapons (except maybe in the case of Sane's Bane reducing your sanity on kill - but even then, just using a grand rune of terror negates it fully). The weapons are fun but not well-balanced.

The combat is simple but is still quite fun. You have 5 distinct options: Normal attack, heavy attack, roll, ranged and parry. It all basically is what it says on the tin, you can click M1 once for a normal attack, hold it for a heavy, yadda yadda. And this isn't to say it's *bad* - personally, I am a big lover of the Souls franchise so this was completely okay with me. It did not give the freedom to truly use ranged weaponry (due to it being quite weak) but overall I rarely had any issues with the combat

The consumables the game has to offer aren't plentiful - your generic run of the mill "Increase HP", "Increase Sanity", "Buff weapon with X" sort of happenings which is fine. You have consumables outside of that but I never really saw much reason to use any of them - with exceptions being made for cases like the Lazarus Flower which were incredibly useful, healing all sanity, lots of HP and removing any debuffs

Which on the topic of - there's debuffs in this game? I never once encountered them and that's after having 100%'ed the game. And that applies to your character, too, I didn't really ever observe much being done in terms of having elemental effects added to your weapon.


Design
This is one of the few things I don't really have anything bad to say about - the art style of this game is really nice. Each area feels completely unique, when you look at an area for example on a youtube video after playing it yourself, you can tell immediately what area is what. The art really helps instil the atmosphere and an amazing well done to the artist on the team.

Inventory management in this game is honestly horrible. You have quite a small inventory, which is fine - it incentives you to commonly head to a shrine in order to deposit your findings. What I *did* take issue with though is the fact that you have extremely limited space even in your stash, limiting just how many weapons you could even keep hold of. Granted, as I said before, it's not that big of a deal as none of them are really useful but still - kinda of a weird thing

The level design in this game is quite... poor. The actual design of the levels? Incredible - from a factory city to a bogged down mad scientist's swamp - absolutely loved it. But actually traversing these levels was frustrating at best usually. Rarely ever any indicators and the "map" was so poor that it might as well not even be in the game.

Enemies and boss designs in general though were really good. The fights were clean and fun, and any new encounter typically gave you a chance to study it before it murderised you or you murderised it - enemy encounters and bosses done right, honestly. Some bosses were tied to quests, and in fact, a lot of the quests are quite boring but overall - it was still good.

All in all, is this game worth 20 quid? No. Maybe about 15? I wouldn't pay 20 quid for this, though. I would recommend getting it on sale, it's definitely a good time to spend quite a few hours on - and I do look forward to seeing what the company next produces. They have talent, just need to hone it.
Posted July 5, 2023. Last edited July 5, 2023.
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1 person found this review helpful
1 person found this review funny
55.0 hrs on record (22.4 hrs at review time)
I've committed more cannibalism than I thought possible - but less than I want to.

10/10.
Posted March 2, 2023.
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4 people found this review helpful
196.1 hrs on record (4.5 hrs at review time)
Honestly, despite being a gacha game, it is incredibly well designed and it's clear that Project Moon has dedicated as much time as with their other projects, to Limbus Company.


It has the same sort of style as Library of Ruina, albeit much easier.

If you enjoy PM's stories - I urge you dedicate some time to this. It's incredibly well crafted, it's clear that despite being used as a "revenue source" for their other games, they still respect their players.

PM is one of the few game companies out there that still put their players first. Give them a shot - you won't be disappointed.
Posted February 27, 2023.
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1 person found this review helpful
147.2 hrs on record (104.8 hrs at review time)
God is dead and I killed him with my own hands.
Posted October 25, 2022. Last edited June 15, 2023.
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2 people found this review helpful
1,311.7 hrs on record (613.5 hrs at review time)
one thousand hours gang gang
Posted December 25, 2014. Last edited July 17, 2020.
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1 person found this review helpful
1 person found this review funny
0.2 hrs on record (0.0 hrs at review time)
This game is so bad I am debating on removing it from my account.
Posted October 29, 2014. Last edited July 24, 2020.
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429 people found this review helpful
56 people found this review funny
104.6 hrs on record (49.9 hrs at review time)
3 words
Screw you Kabam


(Please note, This is not a very recent form. I will review this game when I have the chance again and see what changes DECA have made, but so long, I will not change my review.)
Posted October 17, 2014. Last edited April 6, 2017.
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Showing 1-10 of 10 entries